Proposal and case study of a method for video design educational games
Abstract
This article presents an educational video game design method called MEDIEVAL. The method covers the entire design and development process, rather than putting itself as a tool for a specific part, such as game planning or testing, like others. The goal is to support the game designer to elucidate all the main points, as well as to present theories and useful tools to each part, with the intention of creating video games that are successful both in terms of the educational part and their ability. to entertain.
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