Formígrafo: A game to motivate graph theory learning
Abstract
Formígrafo is an educational board game developed in order to motivate students to study Graph Theory, especially the Shortest Path Problem, making use of ludic resources present in the games, allied to a fun theme to play. It is suitable as an introductory game to the theme, in order to motivate and bring questions that will be, in sequence, answered through theory, in a classroom.
Keywords:
Educational Game, Graph Theory
References
Canavarro, A. P., Albuquerque, C., Mestre, C., and Martins, H. (2022). Recomendações para a melhoria das aprendizagens dos alunos em Matemática.
de Carvalho, B. M. P. S. (2008). Algoritmo de dijkstra. Universidade de Coimbra, Coimbra, Portugal.
De Lope, R. P. and Medina-Medina, N. (2017). A comprehensive taxonomy for serious games. Journal of Educational Computing Research, 55(5):629–672.
Dillon, R. (2010). On the Way to Fun: An Emotion-Based Approach to Successful Game Design. A K Peters Ltd, Natick, Massachusetts.
Dimitriadou, A., Djafarova, N., Turetken, O., Verkuyl, M., and Ferworn, A. (2021). Challenges in serious game design and development: Educators’ experiences. Simulation & Gaming, 52(2):132–152.
Fox, J., Pittaway, L., and Uzuegbunam, I. (2018-01). Simulations in entrepreneurship education: Serious games and learning through play. Entrepreneurship Education and Pedagogy, 1(1):61–89.
Howard Bell, T. (1981). Terrell Howard Bell-The College of Education-The University of Utah.
Hunicke, R., Leblanc, M., and Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, volume 4, page 1722.
Von Atzingen, J., Da Cunha, C. B., Nakamoto, F. Y., Ribeiro, F. R., and Schardong, A. (2012). Análise comparativa de algoritmos eficientes para o problema de caminho mínimo. Universidade de São Paulo (USP). São Paulo. Escola Politécnica.
Xexéo, G. and Taucei, B. (2021). Endo-gdc: Projetando jogos educacionais. Sociedade Brasileira de Computação.
de Carvalho, B. M. P. S. (2008). Algoritmo de dijkstra. Universidade de Coimbra, Coimbra, Portugal.
De Lope, R. P. and Medina-Medina, N. (2017). A comprehensive taxonomy for serious games. Journal of Educational Computing Research, 55(5):629–672.
Dillon, R. (2010). On the Way to Fun: An Emotion-Based Approach to Successful Game Design. A K Peters Ltd, Natick, Massachusetts.
Dimitriadou, A., Djafarova, N., Turetken, O., Verkuyl, M., and Ferworn, A. (2021). Challenges in serious game design and development: Educators’ experiences. Simulation & Gaming, 52(2):132–152.
Fox, J., Pittaway, L., and Uzuegbunam, I. (2018-01). Simulations in entrepreneurship education: Serious games and learning through play. Entrepreneurship Education and Pedagogy, 1(1):61–89.
Howard Bell, T. (1981). Terrell Howard Bell-The College of Education-The University of Utah.
Hunicke, R., Leblanc, M., and Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, volume 4, page 1722.
Von Atzingen, J., Da Cunha, C. B., Nakamoto, F. Y., Ribeiro, F. R., and Schardong, A. (2012). Análise comparativa de algoritmos eficientes para o problema de caminho mínimo. Universidade de São Paulo (USP). São Paulo. Escola Politécnica.
Xexéo, G. and Taucei, B. (2021). Endo-gdc: Projetando jogos educacionais. Sociedade Brasileira de Computação.
Published
2022-10-24
How to Cite
CORREA, Ana Clara; LYRA, Alan; LIMA, Yasmin Barbosa; XEXÉO, Geraldo.
Formígrafo: A game to motivate graph theory learning. In: EDUCATION TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 1096-1100.
DOI: https://doi.org/10.5753/sbgames_estendido.2022.225458.