Corona: A threatened kingdom! A gamebook to combat misinformation

  • Marcelo La Carretta PUC Minas
  • Ana Clara Britto PUC Minas
  • Marcos Arrais PUC Minas
  • Raquel Moreira UESC
  • Adriana Bozzi UESC

Abstract


The purpose of the article is to present the results of a game production strategy, carried out in partnership with the Biology area at UESC - Santa Cruz State University (Ilhéus, Bahia) and the Digital Games Course at PUC Minas (Belo Horizonte-MG). Our project created a digital Game- Book that informs and raises awareness about the Covid-19 Pandemic, it’s forms of contamination, vaccine and prevention. With the premise of creating a Serious Game with a medieval theme that takes place in the human body, this GameBook, available for free, makes use of interactivity and a range of choices to warn about the consequences of misinformation about a Pandemic that, until now, killed more than 6.26 million people.

Keywords: Coronavirus Pandemic, GameBook, Methodology for Game Production, Science and Health

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Published
2022-10-24
LA CARRETTA, Marcelo; BRITTO, Ana Clara; ARRAIS, Marcos; MOREIRA, Raquel; BOZZI, Adriana. Corona: A threatened kingdom! A gamebook to combat misinformation. In: HEALTH TRACK – FULL PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 1217-1226. DOI: https://doi.org/10.5753/sbgames_estendido.2022.225295.