RPG Guardians: developing textual production through creative writing

Abstract


This paper presents an RPG game called Guardiões that promotes textual production through creative writing. In order to carry out such investigation a bibliographic research and a case study were conducted. Data were collected from the produced texts and from quizzes. The game used was about environment and students created stories related to ecology problems in a ludic and contextualized way. Results indicate that interdisciplinary was favored by the game and that students’ engagement was amplified because playing leverages learning and creativity.
Keywords: Creative writing, RPG, Environment

References

Bittencourt, J. R. and Giraffa, L. M. (2003) “A Utilização dos Role-Playing Games Digitais no Processo de Ensino-Aprendizagem”, PUCRS, http://www.pucrs.br/facin-prov/wp-content/uploads/sites/19/2016/03/tr031.pdf.


Brasil. Ministério da Educação. (2013) “Diretrizes Curriculares Nacionais Gerais da Educação Básica”, http://portal.mec.gov.br/index.php?option=com_docman&view=download&alias=13448-diretrizes-curiculares-nacionais-2013-pdf&Itemid=30192.


Brasil. Ministério da Educação. (2017) “Base Nacional Comum Curricular”, http://basenacionalcomum.mec.gov.br/wp-content/uploads/2018/02/bncc-20dez-site.pdf.


Cezar, V.; Garcia, P.; Botelho, V. and Miletto, E. M. (2019) “Towards an RPG Game to Teach Calculus”, In: IEEE International Conference on Advanced Learning Technologies.


Dominus. (2019) “Dominus: o RPG sem mestre para jogos rápidos”, https://arquivorpg.com.br/dominus/.


Dormans, J. (2006) “On the role of the die: a brief ludologic study of pen-and-paper roleplaying games and their rules”, In: Game Studies, The International Journal of Computer Game Research, v. 6, n. 1, http://gamestudies.org/0601/articles/dormans.


Ferreira Junior, S. A.; Pacheco, M. G.; Silveira Junior, C. R. and Barra, A. S. B. (2017) “Metodologias de uso de jogo computacional RPG em sala de aula: estudo de caso com o jogo PeaceMaker”, RENOTE, Porto Alegre, v. 15, n. 1, jul. 2017.


Gil, A. C. (2008) “Métodos e técnicas de pesquisa social”, 6. ed., Atlas.


Huizinga, J. (1993) “Homo Ludens: o jogo como elemento da cultura”, Perspectiva.


Inep. (2019) “Sinopse Estatísticas do Exame Nacional de Ensino Médio 2018”, Brasília: Inep, http://portal.inep.gov.br/web/guest/sinopses-estatisticas-do-enem.


Jackson, S. (1996) “GURPS Basic Set. Generic Universal Role Playing System”, 3. ed., Steve Jackson Games.


Lee, G. H.; Talib, A. Z.; Zainon, W. M. N. W. and Lim, C. K. (2014) “Learning History Using Role-Playing Game (RPG) on Mobile Platform”, In: Jeong H., S. Obaidat M., Yen N., Park J. (eds) Advances in Computer Science and its Applications. vol. 279.


Mellado, R.; Melgarejo, B.; Cubillos, C.; Roncagliolo, S. and Gonzalez, N. (2018) “Role video game tool for teaching myths and legends to school basic students”, In: International Conference of the Chilean Computer Science Society.


Novak, J. (2010) “Desenvolvimento de games”, 2. ed. Cengage Learning.


Pessoa, M.; Oliveira, D. F.; Carvalho, L. G.; Oliveira, E. H. T.; Nakamura, W. and Conte, T. (2019) “CodePlay: Uma Plataforma de Gamificação baseada em Jogos de RPG Multiplayer”, In: Simpósio Brasileiro de Informática na Educação.


Peterson, J. (2012) “Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games”, Unreason.


Prensky, M. (2001) “Digital Natives, Digital Immigrants Part 1”, On the Horizon. v. 9, n. 5, Out, https://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf.


Prodanov, C. C. and Freitas, E. C. (2013) “Metodologia do trabalho científico: métodos e técnicas da pesquisa e do trabalho acadêmico”, Feevale.


Resnick, M. (2017) “Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play”, MIT Press.


Rosetti Junior, H.; Amaral, G. P.; Schimiguel, J.; Martins, C. A. and Araújo Junior, C. F. (2015) “O jogo na educação matemática: desenvolvimento de um RPG para trabalhar o conceito de moeda no ensino fundamental”, In: HOLOS’15, ano 31, v. 8. 2015.


Schuytema, P. (2008) “Design de games: uma abordagem prática”, Cengage Learning.


Wu, W. H., Yan, W. C., Kao, H. Y., Wang, W. Y., and Wu, Y.C. J. (2016) “Integration of RPG use and ELC foundation to examine students’ learning for practice”, In: Computers in Human Behavior. v. 55.


Published
2020-11-24
RODRIGUES, Luciano da Silva; RODRIGUES, Greyce da Silva; SANTOS, Bruna Silva dos ; BERTAGNOLLI, Silvia de Castro; SCHMITT, Marcelo Augusto Rauh; PROCASKO, Josiane Carolina Soares Ramos . RPG Guardians: developing textual production through creative writing. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 31. , 2020, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 411-420. DOI: https://doi.org/10.5753/cbie.sbie.2020.411.