A data-driven analysis to assess the impact of an online judge's gamification on student performance

Abstract


The use of gamification in educational settings can have positive, neutral or even negative effects. Therefore, it is essential to assess the impact of gamification on student performance. Recent studies point to the use of analysis directed at student data to assess gamification instead of questionnaires that are poorly scalable and may present biases that depend on many factors. In fact, this article presents a study on the effects of a structural gamification platform integrated to an online judge with its own IDE (Integrated Development Environment), for classes in the Introduction to Computer Programming (IPC) discipline. The study carried out on 9 classes analyzes the correlations between the time that students spend in the programming environment and on the gamification platform, and their respective performances based on their final grades. As a result, a positive correlation was observed between practice time and performance, which was shown to be positively correlated with gamification.
Keywords: gamification, online judge, introduction to computer programming

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Published
2020-11-24
FILHO, Daniel Lopes Zordan; OLIVEIRA, Elaine Harada Teixeira de; CARVALHO, Leandro Silva Galvão de; PESSOA, Marcela; PEREIRA, Filipe Dwan; OLIVEIRA, David Braga Fernandes de. A data-driven analysis to assess the impact of an online judge's gamification on student performance. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 31. , 2020, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 491-500. DOI: https://doi.org/10.5753/cbie.sbie.2020.491.