A Game Learning Analytics strategy to assess level design in an educational game

Abstract


This paper aims to evaluate the level design of an educational game called "Robô Euroi" using Game Learning Analytics (GLA) techniques, with its own flexible data capture structure. An application of the game was run with 71 people of different ages, where the data generated by the players were captured and later analyzed using the Python programming language. The results show the benefits of capturing and analyzing applied data, good acceptance by the target audience, and a challenging potential for the game.
Keywords: Game Learning Analytics, Computational thinking, educational game

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Published
2020-11-24
MELO, Douglas; MELO, Rafaela; BERNARDO, João Ricardo Serique; PESSOA, Marcela; RODRÍGUEZ, Luis Cuevas; PIRES, Fernanda. A Game Learning Analytics strategy to assess level design in an educational game. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 31. , 2020, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 622-631. DOI: https://doi.org/10.5753/cbie.sbie.2020.622.