Design e Avaliação de um Jogo Educacional Web Inclusivo Multidispositivo e Customizável seguindo o conjunto EduGameAccess-M
Resumo
Este artigo apresenta o processo de design, implementação e avaliação da Forca Inclusiva, um jogo educacional de conteúdo customizável, projetado para incluir pessoas com deficiência visual. O processo de design foi norteado pelo conjunto de recomendações EduGameAccess-M, que integra aspectos educacionais, de jogabilidade e de acessibilidade para pessoas com deficiência visual em jogos para diferentes dispositivos. O objetivo da pesquisa foi investigar a efetividade do referido conjunto de recomendações no design e avaliação de um jogo educacional web inclusivo, em versões para dispositivos desktop e móveis. Os resultados iniciais obtidos indicam que o conjunto foi efetivo no apoio ao desenvolvimento do jogo em questão. Este trabalho foi desenvolvido no escopo do projeto de pesquisa: Jogos e a Inclusão na Educação (Edital de Inovação CAPES - 42/2017).
Palavras-chave:
Jogo Educacional, EduGameAccess-M, Inclusão, Deficiência Visual
Referências
ARCHAMBAULT D, OSSMANN R, GAUDY T, MIESENBERGER K (2007) Computer games and visually impaired people. Upgrade 8(2):43–53.
BALAN O, MOLDOVEANU A, MOLDOVEANU F. (2015). Navigational audio games: An effective approach toward improving spatial contextual learning for blind people. International Journal on Disability and Human Development, 14(2), 109–118.
BEDER DM, OTSUKA JL. (2019). A platform for customization and publication of open educational games, In: Proceedings of XXX Simpósio Brasileiro de Informática na Educação (SBIE 2019). https://doi.org/10.5753/cbie.sbie.2019.902.
DESURVIRE H, WIBERG C (2009) Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. In: OCSC’09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009, USA, pp 557–566.
FIZEK S, WOLETZ JD, BEKSA J (2015) Playing with sound and gesture in digital audio games. From prototype design to evaluation. In: Weisbecker A, Burmester M, Schmidt A(eds) Mensch & Computer Workshopband.
FONTOURA JUNIOR PHF. (2018). Recomendações para o Desenvolvimento de Jogos Educacionais Integrando Aspectos de Acessibilidade, Jogabilidade e Educacionais. Dissertação de Mestrado. Programa de Pós Graduação em Computação - UFSCar.
FU FL, SU RC, YU SC (2009) Egameflow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education, Elsevier, v. 52, n. 1, p. 101–112, 2009.
FRIBERG J, GÄRDENFORS D (2004) Audio Games: New Perspectives on Game Audio. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACM, USA, pp. 148–154.
GAG (2019) Game Accessibility Guidelines. Available at: http://gameaccessibilityguidelines.com , accessed on August 24, 2019.
GEE JP (2007) Good Video Games + Good Learning: Collected Essays on Video Games, Learning, and Literacy. Peter Lang Publishing, USA Hartley S (2011) World report on disability (who).
GLINERT, EM. The human controller: usability and accessibility in video game interfaces.Tese (Doutorado) — Massachusetts Institute of Technology, 2008.
GRABSKI A, TONI T, ZIGRAND T, WELLER R, ZACHMANN G. Kinaptic- techniques and insights for creating competitive accessible 3d games for sighted and visually impaired users. In: IEEE. Haptics Symposium (HAPTICS), 2016 IEEE. [S.l.], 2016. p. 325–331.
GRAMMENOS, D.; SAVIDIS, A.; STEPHANIDIS, C. Designing universally accessible games. Computers in Entertainment (CIE), ACM, v. 7, n. 1, p. 8, 2009.
IBGE (2010) CENSO DEMOGRÁFICO 2010. Available at: http://biblioteca.ibge.gov.br/visualizacao/periodicos/94/cd_2010_religiao_deficiencia.pdf , accessed on October 17, 2019.
IGDA (2019) Game Access SIG. Available at: https://igda-_gasig.org/about-_game-_accessibility/guidelines/visual/accessed on August 24, 2019.
KORHONEN, H. Evaluating playability of mobile games with the expert reviewmethod. Tampere University Press, 2016.
NETO LV, FONTOURA JUNIOR PHF, BORDINI RA, OTSUKA JL, BEDER DM, Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion. Educational Technology & Society, 22 (3), 4-18.
ÖSTBLAD A, ENGSTRÖM H, BRUSK J, BACKLUND P. AND WILHELMSSON U(2014). Inclusive game design: audio interface in a graphical adventure game. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (AM ’14). Association for Computing Machinery, New York, NY, USA, Article 29, 1–8.DOI:https://doi.org/10.1145/2636879.2636909.
REIS,APS(2020). Jogos Educacionais Inclusivos para diferentes dispositivos. Dissertação de Mestrado. Programa de Pós Graduação em Computação - UFSCar.
WORLD HEALTH ORGANIZATION (2011). World report on disability 2011. Available at: https://www.who.int/disabilities/world_report/2011/report/en/.
YUAN B, FOLMER E, HARRIS JR FC (2011) Game accessibility: a survey. Universal Access in the Information Society 10(1):81–100.
BALAN O, MOLDOVEANU A, MOLDOVEANU F. (2015). Navigational audio games: An effective approach toward improving spatial contextual learning for blind people. International Journal on Disability and Human Development, 14(2), 109–118.
BEDER DM, OTSUKA JL. (2019). A platform for customization and publication of open educational games, In: Proceedings of XXX Simpósio Brasileiro de Informática na Educação (SBIE 2019). https://doi.org/10.5753/cbie.sbie.2019.902.
DESURVIRE H, WIBERG C (2009) Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. In: OCSC’09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009, USA, pp 557–566.
FIZEK S, WOLETZ JD, BEKSA J (2015) Playing with sound and gesture in digital audio games. From prototype design to evaluation. In: Weisbecker A, Burmester M, Schmidt A(eds) Mensch & Computer Workshopband.
FONTOURA JUNIOR PHF. (2018). Recomendações para o Desenvolvimento de Jogos Educacionais Integrando Aspectos de Acessibilidade, Jogabilidade e Educacionais. Dissertação de Mestrado. Programa de Pós Graduação em Computação - UFSCar.
FU FL, SU RC, YU SC (2009) Egameflow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education, Elsevier, v. 52, n. 1, p. 101–112, 2009.
FRIBERG J, GÄRDENFORS D (2004) Audio Games: New Perspectives on Game Audio. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACM, USA, pp. 148–154.
GAG (2019) Game Accessibility Guidelines. Available at: http://gameaccessibilityguidelines.com , accessed on August 24, 2019.
GEE JP (2007) Good Video Games + Good Learning: Collected Essays on Video Games, Learning, and Literacy. Peter Lang Publishing, USA Hartley S (2011) World report on disability (who).
GLINERT, EM. The human controller: usability and accessibility in video game interfaces.Tese (Doutorado) — Massachusetts Institute of Technology, 2008.
GRABSKI A, TONI T, ZIGRAND T, WELLER R, ZACHMANN G. Kinaptic- techniques and insights for creating competitive accessible 3d games for sighted and visually impaired users. In: IEEE. Haptics Symposium (HAPTICS), 2016 IEEE. [S.l.], 2016. p. 325–331.
GRAMMENOS, D.; SAVIDIS, A.; STEPHANIDIS, C. Designing universally accessible games. Computers in Entertainment (CIE), ACM, v. 7, n. 1, p. 8, 2009.
IBGE (2010) CENSO DEMOGRÁFICO 2010. Available at: http://biblioteca.ibge.gov.br/visualizacao/periodicos/94/cd_2010_religiao_deficiencia.pdf , accessed on October 17, 2019.
IGDA (2019) Game Access SIG. Available at: https://igda-_gasig.org/about-_game-_accessibility/guidelines/visual/accessed on August 24, 2019.
KORHONEN, H. Evaluating playability of mobile games with the expert reviewmethod. Tampere University Press, 2016.
NETO LV, FONTOURA JUNIOR PHF, BORDINI RA, OTSUKA JL, BEDER DM, Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion. Educational Technology & Society, 22 (3), 4-18.
ÖSTBLAD A, ENGSTRÖM H, BRUSK J, BACKLUND P. AND WILHELMSSON U(2014). Inclusive game design: audio interface in a graphical adventure game. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (AM ’14). Association for Computing Machinery, New York, NY, USA, Article 29, 1–8.DOI:https://doi.org/10.1145/2636879.2636909.
REIS,APS(2020). Jogos Educacionais Inclusivos para diferentes dispositivos. Dissertação de Mestrado. Programa de Pós Graduação em Computação - UFSCar.
WORLD HEALTH ORGANIZATION (2011). World report on disability 2011. Available at: https://www.who.int/disabilities/world_report/2011/report/en/.
YUAN B, FOLMER E, HARRIS JR FC (2011) Game accessibility: a survey. Universal Access in the Information Society 10(1):81–100.
Publicado
24/11/2020
Como Citar
OTSUKA, Joice Lee; REIS, Ana Paula de Sousa; SANTOS, Caio Vinicius B.; QUEROBIM, Jhonata Nícolas C.; SABINO, Mariana Z.; BEDER, Delano M..
Design e Avaliação de um Jogo Educacional Web Inclusivo Multidispositivo e Customizável seguindo o conjunto EduGameAccess-M. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 31. , 2020, Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2020
.
p. 802-811.
DOI: https://doi.org/10.5753/cbie.sbie.2020.802.