Método Híbrido para Avaliação de Jogos Baseado na Detecção Automática das Emoções dos Estudantes

  • Nelson N. Nascimento UFABC
  • Francinete F. da Cunha UFABC
  • Juliana C. Braga UFABC
  • Joao Paulo Gois UFABC


Uma das abordagens de avaliar diversão em jogos educacionais é analisar sua capacidade de provocar emoções positivas nos estudantes. Esta avaliação geralmente é realizada através de questionários aplicados antes e após a partida. O objetivo deste estudo é propor um método para avaliar jogos educacionais, a partir da associação dos dados de relato pessoal dos estudantes com dados coletados automaticamente dos estados emocionais dos mesmos durante uma partida. Foi realizada uma revisão bibliográfica para embasar a pesquisa e um experimento para validar o método proposto. Os resultados indicam que reconhecer os estados emocionais dos estudantes durante o jogo pode apoiar o desenvolvimento de jogos educacionais motivantes.

Palavras-chave: avaliação, convolucional, emoção, estudante, jogo educacional, reconhecimento facial


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NASCIMENTO, Nelson N.; CUNHA, Francinete F. da; BRAGA, Juliana C.; GOIS, Joao Paulo. Método Híbrido para Avaliação de Jogos Baseado na Detecção Automática das Emoções dos Estudantes. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 32. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 350-359. DOI: https://doi.org/10.5753/sbie.2021.218276.