Hybrid Method for Game Assessment Based on Automatic Detection of Student Emotions

  • Nelson N. Nascimento Federal University of ABC
  • Francinete F. da Cunha Federal University of ABC
  • Juliana C. Braga Federal University of ABC
  • Joao Paulo Gois Federal University of ABC

Abstract


One of the approaches to evaluate the entertainment in educational games is to analyze their ability to provoke positive emotions in students. This evaluation is usually conducted through questionnaires applied before and after the match. This work proposes a method to evaluate educational games, based on the association of students' report data with data collected automatically from their emotional states during the gameplay. A literature review was performed to support the research and an experiment to validate the proposed method. The results indicate that recognizing students' emotional states during the game can support the development of motivating educational games.

Keywords: assessment, convolutional, emotion, student, educational game, facial recognition

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Published
2021-11-22
NASCIMENTO, Nelson N.; CUNHA, Francinete F. da; BRAGA, Juliana C.; GOIS, Joao Paulo. Hybrid Method for Game Assessment Based on Automatic Detection of Student Emotions. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 32. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 350-359. DOI: https://doi.org/10.5753/sbie.2021.218276.