Mapeamento Semântico entre Mecânicas de Jogos Sérios e Linhas do Pensamento Computacional

  • André Luis Macedo Caruso UFPel
  • Simone André da Costa Cavalheiro UFPel
  • Marílton Sanchotene de Aguiar UFPel

Resumo


O Pensamento Computacional é tido como um dos saberes necessários para o mundo atual e futuro, a partir da consolidação da chamada Quarta Revolução Industrial. Este artigo explora a área de intersecção entre o pensamento computacional e mecânicas de jogos, considerando o interesse que as chamadas gerações digitais nutrem pelos jogos e a necessidade da implementação de práticas pedagógicas ativas. A investigação de tal sobreposição pode ser de grande utilidade na descoberta de novas ferramentas e métodos que possam ajudar a desenvolver habilidades importantes para o século XXI.

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Publicado
06/11/2023
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CARUSO, André Luis Macedo; CAVALHEIRO, Simone André da Costa; AGUIAR, Marílton Sanchotene de. Mapeamento Semântico entre Mecânicas de Jogos Sérios e Linhas do Pensamento Computacional. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 34. , 2023, Passo Fundo/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 680-692. DOI: https://doi.org/10.5753/sbie.2023.234476.