Narrativas e Jogos Digitais: Identificando os Pilares do Pensamento Computacional

  • Giovanna Lima UEA
  • Jose Carlos Duarte UEA
  • Fernanda Pires UEA
  • Marcela Pessoa UEA

Abstract


Computational Thinking supports the development of skills in solving problems in the real world, generally related to the use of technological tools and programming. However, before contact with digital artifacts, it is important to encourage and explore playful and active activities that contribute to a good learning experience. This work aims to investigate and identify the pillars of the PC through the creation of narratives and the development of games created by students aged 7 to 10 years old, participating in an extracurricular game programming course. A qualitative study with interpretative analysis was carried out. The results show that the process of creating games based on narratives can improve fundamental skills for the PC. Therefore, we can see a growing interest in delving deeper into these algorithmic skills while absorbed by the prospect of creating a unique game.

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Published
2023-11-06
LIMA, Giovanna; DUARTE, Jose Carlos; PIRES, Fernanda; PESSOA, Marcela. Narrativas e Jogos Digitais: Identificando os Pilares do Pensamento Computacional. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 34. , 2023, Passo Fundo/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 1896-1907. DOI: https://doi.org/10.5753/sbie.2023.235362.