Uma Revisão Sistematizada sobre Design Participativo Integrado à Engenharia de Software em Domínio Educacional
Resumo
Software apoiam uma variedade de tarefas no domínio educacional. Devem atender a requisitos de qualidade, assim como promover boas experiências aos seus usuários. O Design Participativo (DP), integrado à Engenharia de Software (ES), tem o potencial de contemplar as experiências e as necessidades dos usuários finais no desenvolvimento de software com foco na qualidade. Pergunta-se: Como está a integração do DP à ES no desenvolvimento de software para esse domínio? Ao investigar essa questão, a partir de uma revisão sistematizada, constatou-se haver espaço para a proposição de um framework que oriente profissionais de Engenharia de Software na adoção do DP no desenvolvimento de software para o domínio educacional.
Palavras-chave:
Design Participativo, Engenharia de Software, Domínio Educacional
Referências
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Ekanen, A. J., Ozuomba, S., and Jimoh, A. J. (2017). Development of students result management system: A case study of university of uyo. Mathematical and Software Engineering, 3(1):26–42.
Erfurth, I. and Rossak, W. (2010). Cuta4uml: bridging the gap between informal and formal requirements for dynamic system aspects. In Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2, page 171–174, New York, NY, USA. ACM.
Falcão, T. P. F., Oliveira, G. d. S., Andrade e Peres, F. M. d., and Morais, D. C. S. (2017). Design participativo de jogos digitais educacionais por adolescentes imersos em uma comunidade de prática. Revista de Sistemas e Computação, 7(2):189–205.
Farah, J. C., Ingram, S., and Gillet, D. (2022). Supporting developers in creating web apps for education via an app development framework. In HEAd’22 Conference Proceedings, page 883–890. València, Spain, Editorial Universitat Politècnica de València.
Ferrario, M. A., Simm, W., Newman, P., Forshaw, S., and Whittle, J. (2014). Software engineering for ’social good’: integrating action research, participatory design, and agile development. In Companion Proceedings of the 36th International Conference on Software Engineering, pages 520–523, New York, NY, USA. ACM.
Grant, M. J. and Booth, A. (2009). A typology of reviews: an analysis of 14 review types and associated methodologies. Health Information & Libraries Journal, 26(2):91–108.
Halskov, K. and Hansen, N. B. (2015). The diversity of participatory design research practice at pdc 2002–2012. International Journal of Human-Computer Studies, 74:81–92.
Hamzah, A. and Wahid, F. (2016). Participatory design in the development of healthcare systems: a literature review. In Proceedings of the 2nd International Conference on Communication and Information Processing, page 60–64, New York, NY, USA. ACM.
Hartson, R. and Pyla, P. (2019). The UX book: Agile UX design for a quality user experience. Morgan Kaufmann, second edition.
Ismail, R. and Ibrahim, R. (2017). Pdedugame: Towards participatory design process for educational game design in primary school. In 2017 International Conference on Research and Innovation in Information Systems, pages 1–6, New York, NY, USA. IEEE.
Israel, M., Marino, M. T., Basham, J. D., and Spivak, W. (2013). Fifth graders as app designers. Journal of Research on Technology in Education, 46(1).
Jalali, S. and Wohlin, C. (2012). Systematic literature studies: Database searches vs. backward snowballing. In International Symposium on Empirical Software Engineering and Measurement, pages 29–38, New York, NY, USA. ACM.
Kitchenham, B. and Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineering. Technical report, Keele University and University of Durham, UK.
Maheu-Cadotte, M.-A., Dubé, V., Cossette, S., Lapierre, A., Fontaine, G., Deschênes, M.-F., and Lavoie, P. (2021). Involvement of end users in the development of serious games for health care professions education: Systematic descriptive review. JMIR Serious Games, 9(3).
Muller, M. J., Haslwanter, J. H., and Dayton, T. (1997). Handbook of Human-Computer Interaction, chapter Participatory Practices in the Software Lifecycle. Elsevier, Amsterdam, second edition.
Nesset, V., Vanderschantz, N., Stewart-Robertson, O., and Davis, E. C. (2024). Advocating for a more active role for the user in lis participatory research: a scoping literature review. Journal of Documentation, 80(2):446–468.
Perry, G. T., Bock, M. S., and Carneiro, M. L. F. (2014). It’s all about communication: Designing learning objects for an entire university. In Proceedings of Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, volume 1.
Perry, G. T. and Schnaid, F. (2012). A case study on the design of learning interfaces. Computers & Education, (59):722–731.
Poderi, G. and Dittrich, Y. (2018). Participatory design and sustainability: a literature review of pdc proceedings. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Pressman, R. S. and Maxim, B. R. (2016). Engenharia de Software: uma abordagem profissional. Editora AMGH, Porto Alegre, eighth edition.
Rogers, Y., Sharp, H., and Preece, J. (2011). Design de Interação: além da interação humano-computador. Bookman, third edition.
Rosa, J. C. S. and Matos, E. (2016). Semio-participatory framework for interaction design of educational software. In Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems, New York, NY, USA. ACM.
Scaife, M., Rogers, Y., Aldrich, F., and Davies, M. (1997). Designing for or designing with? informant design for interactive learning environments. In Proceedings of CHI 97, pages 22–27.
Siozos, P., Palaigeorgiou, G., Triantafyllakos, G., and Despotakis, T. (2009). Computer based testing using ”digital ink”: Participatory design of a tablet pc based assessment application for secondary education. Computers & Education, 52(4):811–819.
Skoglund, M. and Runeson, P. (2009). Reference-based search strategies in systematic reviews. In 13th international conference on Evaluation and Assessment in Software Engineering, pages 31–40, Durham, UK. BCS Learning & Development Ltd.
Sommerville, I. (2019). Engenharia de Software. Pearson Universidade, São Paulo, tenth edition.
Sumner, J., Chong, L., Bundele, A., and Wei Lim, Y. (2020). Co-designing technology for aging in place: A systematic review. The Gerontologist, 61(7):e395–e409.
Tavares, R., Vieira, R., and Pedro, L. (2020). A participatory framework proposal for guiding researchers through an educational mobile app development. Research in Learning Technology, 28:1–21.
Tracy, F. and Jordan, K. (2012). Students as designers of semantic web applications. Technology, Pedagogy and Education, 21(2):171–188.
Triantafyllakos, G., Palaigeorgiou, G., and Tsoukalas, I. A. (2010). Fictional characters in participatory design sessions: Introducing the “design alter egos” technique. Interacting with Computers, 22(3).
Triantafyllakos, G., Palaigeorgiou, G., and Tsoukalas, I. A. (2011). Designing educational software with students through collaborative design games: The we!design & play framework. Computers & Education, 56(1):227–242.
Triantafyllakos, G. N., Palaigeorgiou, G. E., and Tsoukalas, I. A. (2008). We!design: A student-centred participatory methodology for the design of educational applications. British Journal of Educational Technology, 39(1):125–139.
Tuhkala, A. (2021). A systematic literature review of participatory design studies involving teachers. European Journal of Education, 56(4):641–659.
Tuhkala, A., Kärkkäinen, T., and Nieminen, P. (2018). Semi-automatic literature mapping of participatory design studies 2006–2016. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Whitman, M., Hsiang, C.-y., and Roark, K. (2018). Potential for participatory big data ethics and algorithm design: a scoping mapping review. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Ekanen, A. J., Ozuomba, S., and Jimoh, A. J. (2017). Development of students result management system: A case study of university of uyo. Mathematical and Software Engineering, 3(1):26–42.
Erfurth, I. and Rossak, W. (2010). Cuta4uml: bridging the gap between informal and formal requirements for dynamic system aspects. In Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2, page 171–174, New York, NY, USA. ACM.
Falcão, T. P. F., Oliveira, G. d. S., Andrade e Peres, F. M. d., and Morais, D. C. S. (2017). Design participativo de jogos digitais educacionais por adolescentes imersos em uma comunidade de prática. Revista de Sistemas e Computação, 7(2):189–205.
Farah, J. C., Ingram, S., and Gillet, D. (2022). Supporting developers in creating web apps for education via an app development framework. In HEAd’22 Conference Proceedings, page 883–890. València, Spain, Editorial Universitat Politècnica de València.
Ferrario, M. A., Simm, W., Newman, P., Forshaw, S., and Whittle, J. (2014). Software engineering for ’social good’: integrating action research, participatory design, and agile development. In Companion Proceedings of the 36th International Conference on Software Engineering, pages 520–523, New York, NY, USA. ACM.
Grant, M. J. and Booth, A. (2009). A typology of reviews: an analysis of 14 review types and associated methodologies. Health Information & Libraries Journal, 26(2):91–108.
Halskov, K. and Hansen, N. B. (2015). The diversity of participatory design research practice at pdc 2002–2012. International Journal of Human-Computer Studies, 74:81–92.
Hamzah, A. and Wahid, F. (2016). Participatory design in the development of healthcare systems: a literature review. In Proceedings of the 2nd International Conference on Communication and Information Processing, page 60–64, New York, NY, USA. ACM.
Hartson, R. and Pyla, P. (2019). The UX book: Agile UX design for a quality user experience. Morgan Kaufmann, second edition.
Ismail, R. and Ibrahim, R. (2017). Pdedugame: Towards participatory design process for educational game design in primary school. In 2017 International Conference on Research and Innovation in Information Systems, pages 1–6, New York, NY, USA. IEEE.
Israel, M., Marino, M. T., Basham, J. D., and Spivak, W. (2013). Fifth graders as app designers. Journal of Research on Technology in Education, 46(1).
Jalali, S. and Wohlin, C. (2012). Systematic literature studies: Database searches vs. backward snowballing. In International Symposium on Empirical Software Engineering and Measurement, pages 29–38, New York, NY, USA. ACM.
Kitchenham, B. and Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineering. Technical report, Keele University and University of Durham, UK.
Maheu-Cadotte, M.-A., Dubé, V., Cossette, S., Lapierre, A., Fontaine, G., Deschênes, M.-F., and Lavoie, P. (2021). Involvement of end users in the development of serious games for health care professions education: Systematic descriptive review. JMIR Serious Games, 9(3).
Muller, M. J., Haslwanter, J. H., and Dayton, T. (1997). Handbook of Human-Computer Interaction, chapter Participatory Practices in the Software Lifecycle. Elsevier, Amsterdam, second edition.
Nesset, V., Vanderschantz, N., Stewart-Robertson, O., and Davis, E. C. (2024). Advocating for a more active role for the user in lis participatory research: a scoping literature review. Journal of Documentation, 80(2):446–468.
Perry, G. T., Bock, M. S., and Carneiro, M. L. F. (2014). It’s all about communication: Designing learning objects for an entire university. In Proceedings of Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, volume 1.
Perry, G. T. and Schnaid, F. (2012). A case study on the design of learning interfaces. Computers & Education, (59):722–731.
Poderi, G. and Dittrich, Y. (2018). Participatory design and sustainability: a literature review of pdc proceedings. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Pressman, R. S. and Maxim, B. R. (2016). Engenharia de Software: uma abordagem profissional. Editora AMGH, Porto Alegre, eighth edition.
Rogers, Y., Sharp, H., and Preece, J. (2011). Design de Interação: além da interação humano-computador. Bookman, third edition.
Rosa, J. C. S. and Matos, E. (2016). Semio-participatory framework for interaction design of educational software. In Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems, New York, NY, USA. ACM.
Scaife, M., Rogers, Y., Aldrich, F., and Davies, M. (1997). Designing for or designing with? informant design for interactive learning environments. In Proceedings of CHI 97, pages 22–27.
Siozos, P., Palaigeorgiou, G., Triantafyllakos, G., and Despotakis, T. (2009). Computer based testing using ”digital ink”: Participatory design of a tablet pc based assessment application for secondary education. Computers & Education, 52(4):811–819.
Skoglund, M. and Runeson, P. (2009). Reference-based search strategies in systematic reviews. In 13th international conference on Evaluation and Assessment in Software Engineering, pages 31–40, Durham, UK. BCS Learning & Development Ltd.
Sommerville, I. (2019). Engenharia de Software. Pearson Universidade, São Paulo, tenth edition.
Sumner, J., Chong, L., Bundele, A., and Wei Lim, Y. (2020). Co-designing technology for aging in place: A systematic review. The Gerontologist, 61(7):e395–e409.
Tavares, R., Vieira, R., and Pedro, L. (2020). A participatory framework proposal for guiding researchers through an educational mobile app development. Research in Learning Technology, 28:1–21.
Tracy, F. and Jordan, K. (2012). Students as designers of semantic web applications. Technology, Pedagogy and Education, 21(2):171–188.
Triantafyllakos, G., Palaigeorgiou, G., and Tsoukalas, I. A. (2010). Fictional characters in participatory design sessions: Introducing the “design alter egos” technique. Interacting with Computers, 22(3).
Triantafyllakos, G., Palaigeorgiou, G., and Tsoukalas, I. A. (2011). Designing educational software with students through collaborative design games: The we!design & play framework. Computers & Education, 56(1):227–242.
Triantafyllakos, G. N., Palaigeorgiou, G. E., and Tsoukalas, I. A. (2008). We!design: A student-centred participatory methodology for the design of educational applications. British Journal of Educational Technology, 39(1):125–139.
Tuhkala, A. (2021). A systematic literature review of participatory design studies involving teachers. European Journal of Education, 56(4):641–659.
Tuhkala, A., Kärkkäinen, T., and Nieminen, P. (2018). Semi-automatic literature mapping of participatory design studies 2006–2016. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Whitman, M., Hsiang, C.-y., and Roark, K. (2018). Potential for participatory big data ethics and algorithm design: a scoping mapping review. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2, New York, NY, USA. ACM.
Publicado
04/11/2024
Como Citar
MELO, Amanda Meincke; CHEIRAN, Jean Felipe Patikowski; MELO, Auri Gabriel Castro de; AMORIM, Gabriel Souza Rodrigues de.
Uma Revisão Sistematizada sobre Design Participativo Integrado à Engenharia de Software em Domínio Educacional. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 35. , 2024, Rio de Janeiro/RJ.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 314-328.
DOI: https://doi.org/10.5753/sbie.2024.242479.