O uso de Game Learning Analytics em Jogos Digitais Educacionais: Um Mapeamento Sistemático da Literatura

Resumo


Este trabalho apresenta a realização de Mapeamento Sistemático da Literatura para identificar as aplicações de Game Learning Analytics em jogos digitais educacionais. Foram analisados 76 artigos. Constatou-se que a maioria dos artigos utiliza do tracker desenvolvido pelo grupo de pesquisa e-UCM, e que dados como o identificador do usuário e suas ações são os mais extraídos. Além disso, verificou-se que existem poucas métricas criadas, pois a maioria dos artigos utilizou de informações brutas em suas análises. Por fim, os algoritmos encontrados podem ser divididos de acordo com sua aplicação, nos seguintes grupos: regressão, machine learning, clusterização, modelagem e outros.
Palavras-chave: Mapeamento Sistemático da Literatura, Game Learning Analytics, Jogos Digitais Educacionais

Referências

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Publicado
04/11/2024
GEREMIAS, Matheus Soppa; DUTRA, Taynara Cerigueli; MASCHIO, Eleandro; GASPARINI, Isabela. O uso de Game Learning Analytics em Jogos Digitais Educacionais: Um Mapeamento Sistemático da Literatura. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 737-749. DOI: https://doi.org/10.5753/sbie.2024.242311.