Desenvolvimento de Habilidades Metacognitivas através de Ambientes Imersivos e Gamificação no Metaverso para a Educação Onlife

Resumo


Este trabalho investiga o potencial transformador dos Metaversos e da gamificação na educação, utilizando plataformas como Unity e Spatial.io para criar ambientes imersivos que facilitam o desenvolvimento de habilidades metacognitivas em estudantes. Ao integrar tecnologias avançadas, como mundos espelho, gêmeos digitais e avatares, em atividades educacionais gamificadas, proporcionamos uma aprendizagem mais envolvente, interativa e personalizada. Ao explorar como os ambientes virtuais podem servir como cenários dinâmicos para a prática e aquisição de habilidades metacognitivas, este artigo propõe uma abordagem educacional inovadora que responde às necessidades da sociedade digital contemporânea.

Palavras-chave: Metaverso, realidade virtual, ambiente imersivo, educação, jogos sérios

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Publicado
04/11/2024
DÖRR, Jéfer Benedett; RUIZ AYLON, Linnyer Beatrys. Desenvolvimento de Habilidades Metacognitivas através de Ambientes Imersivos e Gamificação no Metaverso para a Educação Onlife. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 838-854. DOI: https://doi.org/10.5753/sbie.2024.242544.