Jogos educacionais digitais para idosos: uma revisão sistemática de literatura
Resumo
Este artigo apresenta os resultados de uma revisão sistemática de literatura com foco em pesquisas sobre jogos digitais educacionais para idosos. As questões de pesquisa foram três: Quais as limitações cognitivas a serem consideradas no desenvolvimento de jogos digitais educacionais para idosos? Quais os temas de interesse e expectativas dos idosos com relação a jogos digitais educacionais? E quais as contribuições dos jogos digitais educacionais para o processo de aprendizagem dos idosos? Os estudos selecionados foram classificados quanto à qualidade pretendida e contribuíram para responder parcialmente às questões de pesquisa. Além disso, o uso do método de revisão sistemática de literatura permitiu confirmar a carência de publicações na área.
Palavras-chave:
jogos educacionais, idosos, revisão sistemática
Referências
Al Mahmud, A., Mubin, O., Shahid, S., and Martens, J.-B. (2008). Designing and e. the tabletop game experience for senior citizens. In Of the 5th NC on HCI.
Bamidis, P., Antoniou, P., and Sidiropoulos, E. (2014). Using simulations and el approaches to train careers of seniors. In Computer-Based M. S., 2014 IEEE 27th IS on.
Brown, J. A. (2012). Let’s play: Understanding the role and meaning of d. games in the l. of older adults. In Of the ICFDG.
Carvalho, Roberta N.and Ishitani, L. (2012). Motivational factors for mobile serious games for elderly users. In Proceedings of SBGames 2012.
Chen, S.-T., Chiang, I., Liu, E. Z.-F., Chang, M., et al. (2012a). Effects of improvement on s. a.: Developing appropriate somatosensory video game i. for institutional-dwelling elderly with disabilities. Turkish Online Journal of Educational Technology.
Chen, S.-T., Huang, Y.-G., and Chiang, I.-T. (2012b). Using somatosensory v. games to promote quality of life for the elderly with disabilities. In Digital Game and Intelligent Toy Enhanced Learning, IEEE Fourth IC on.
Cheong, W. L., Jung, Y., and Theng, Y.-L. (2011). Avatar: A virtual face for the elderly. In Of the 10th IC on VRC and Its Aplications in Industry.
Chiang, I.-T., Tsai, J.-C., and Chen, S.-T. (2012). Using xbox 360 kinect games on enhancing vps on institutionalized older adults with wheelchairs. In Digital Game and Intelligent Toy Enhanced Learning, EEE Fourth IC on.
Chu Yew Yee, S. L., Duh, H. B.-L., and Quek, F. (2010). Investigating n. in mobile games for seniors. In Of the CHF in CS.
De Schutter, B. and Vanden, A. V. (2010). Designing m. play within the psycho-social context of older adults. In Of the 3rd International CFG.
Foukarakis, M., Leonidis, A., Adami, I., Antona, M., and Stephanidis, C. (2011). An adaptable c. game for older users. In Of the 4th IC on PTR to AE.
Gajadhar, B. J., Nap, H. H., de Kort, Y. A. W., and IJsselsteijn, W. A. (2010). Out of sight, out of mind: Co-player e. on seniors’ player experience. In Of the 3rd ICFG.
Gerling, K. M., Schulte, F. P., and Masuch, M. (2011). Designing and e. d. games for frail elderly persons. In Of the 8th IC on Advances in CETE.
IBGE (2014). Síntese de is: análise das condições de vida da população brasileira.
Khan, Khalid, S. t. R. G. G. J. S. A. J. and Kleijnen, J. e. (2001). Undertaking systematic review of r. on e. In CRD’s.
Kitchenham, B. A. (2004). Procedures for undertaking systematic reviews. Technical report, Computer Science Department, Keele University.
Mubin, O., Shahid, S., and Al Mahmud, A. (2008). Walk 2 win: Towards d. a m. game for elderly’s social engagement. In Of the 22Nd BHCIGA CPC, Volume 2.
Ogomori, K., Nagamachi, M., Ishihara, K., Ishihara, S., and Kohchi, M. (2011). Requirements for a ctg for ederly or dp. In Biometrics and Kansei Eng, IC.
Pedell, S., Beh, J., Mozuna, K., and Duong, S. (2013). Engaging older adults in a. group settings p. games on touch tablets. In Of the 25th ACHIC.
Rice, M., Cheong, Y. L., Ng, J., Chua, P. H., and Theng, Y.-L. (2012). Co-creating games through intergenerational design workshops. In Of the DISC.
Santos, L. G. N. O., Ishitani, L., and Nobre, C. N. (2014). Uso de jogos casuais em celulares por idosos: um estudo de usabilidade. In Proceedings of SBGames 2014.
Shim, N., Baecker, R., Birnholtz, J., and Moffatt, K. (2010). Tabletalk poker: An online social gaming e. for seniors. In Of the IAC on the FGD and Technology.
United Nations (2013). Wpp - the 2012 revision, Volume I: Comprehensive Tables.
World Health Organization (2014). Definition of an older or elderly person. Disponível em: [link]. Acesso em: 20 nov 2014.
Bamidis, P., Antoniou, P., and Sidiropoulos, E. (2014). Using simulations and el approaches to train careers of seniors. In Computer-Based M. S., 2014 IEEE 27th IS on.
Brown, J. A. (2012). Let’s play: Understanding the role and meaning of d. games in the l. of older adults. In Of the ICFDG.
Carvalho, Roberta N.and Ishitani, L. (2012). Motivational factors for mobile serious games for elderly users. In Proceedings of SBGames 2012.
Chen, S.-T., Chiang, I., Liu, E. Z.-F., Chang, M., et al. (2012a). Effects of improvement on s. a.: Developing appropriate somatosensory video game i. for institutional-dwelling elderly with disabilities. Turkish Online Journal of Educational Technology.
Chen, S.-T., Huang, Y.-G., and Chiang, I.-T. (2012b). Using somatosensory v. games to promote quality of life for the elderly with disabilities. In Digital Game and Intelligent Toy Enhanced Learning, IEEE Fourth IC on.
Cheong, W. L., Jung, Y., and Theng, Y.-L. (2011). Avatar: A virtual face for the elderly. In Of the 10th IC on VRC and Its Aplications in Industry.
Chiang, I.-T., Tsai, J.-C., and Chen, S.-T. (2012). Using xbox 360 kinect games on enhancing vps on institutionalized older adults with wheelchairs. In Digital Game and Intelligent Toy Enhanced Learning, EEE Fourth IC on.
Chu Yew Yee, S. L., Duh, H. B.-L., and Quek, F. (2010). Investigating n. in mobile games for seniors. In Of the CHF in CS.
De Schutter, B. and Vanden, A. V. (2010). Designing m. play within the psycho-social context of older adults. In Of the 3rd International CFG.
Foukarakis, M., Leonidis, A., Adami, I., Antona, M., and Stephanidis, C. (2011). An adaptable c. game for older users. In Of the 4th IC on PTR to AE.
Gajadhar, B. J., Nap, H. H., de Kort, Y. A. W., and IJsselsteijn, W. A. (2010). Out of sight, out of mind: Co-player e. on seniors’ player experience. In Of the 3rd ICFG.
Gerling, K. M., Schulte, F. P., and Masuch, M. (2011). Designing and e. d. games for frail elderly persons. In Of the 8th IC on Advances in CETE.
IBGE (2014). Síntese de is: análise das condições de vida da população brasileira.
Khan, Khalid, S. t. R. G. G. J. S. A. J. and Kleijnen, J. e. (2001). Undertaking systematic review of r. on e. In CRD’s.
Kitchenham, B. A. (2004). Procedures for undertaking systematic reviews. Technical report, Computer Science Department, Keele University.
Mubin, O., Shahid, S., and Al Mahmud, A. (2008). Walk 2 win: Towards d. a m. game for elderly’s social engagement. In Of the 22Nd BHCIGA CPC, Volume 2.
Ogomori, K., Nagamachi, M., Ishihara, K., Ishihara, S., and Kohchi, M. (2011). Requirements for a ctg for ederly or dp. In Biometrics and Kansei Eng, IC.
Pedell, S., Beh, J., Mozuna, K., and Duong, S. (2013). Engaging older adults in a. group settings p. games on touch tablets. In Of the 25th ACHIC.
Rice, M., Cheong, Y. L., Ng, J., Chua, P. H., and Theng, Y.-L. (2012). Co-creating games through intergenerational design workshops. In Of the DISC.
Santos, L. G. N. O., Ishitani, L., and Nobre, C. N. (2014). Uso de jogos casuais em celulares por idosos: um estudo de usabilidade. In Proceedings of SBGames 2014.
Shim, N., Baecker, R., Birnholtz, J., and Moffatt, K. (2010). Tabletalk poker: An online social gaming e. for seniors. In Of the IAC on the FGD and Technology.
United Nations (2013). Wpp - the 2012 revision, Volume I: Comprehensive Tables.
World Health Organization (2014). Definition of an older or elderly person. Disponível em: [link]. Acesso em: 20 nov 2014.
Publicado
26/10/2015
Como Citar
FERREIRA, Ronan L. R.; ISHITANI, Lucila.
Jogos educacionais digitais para idosos: uma revisão sistemática de literatura. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 26. , 2015, Maceió/AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2015
.
p. 404-413.
DOI: https://doi.org/10.5753/cbie.sbie.2015.404.
