Requisitos para Aplicações Gamificadas e de Realidade Alternada para Alfabetização e Aquisição da Linguagem em Crianças com Síndrome de Down
Resumo
A síndrome de Down (SD) é a causa genética mais comum de deficiência intelectual no mundo, tendo a linguagem como a área mais afetada; exigindo maior atenção, principalmente, no que diz respeito aos processos de alfabetização. Ainda é raro o uso de software que auxilie nestes processos e que proporcione simultaneamente educação e diversão para as crianças. Assim sendo, este trabalho apresenta os resultados de uma pesquisa para elicitar e validar requisitos de aplicações de software gamificadas que deem suporte aos processos de aquisição da linguagem e alfabetização, tornando-os divertidos, motivadores e eficazes para as crianças com SD.
Palavras-chave:
Síndrome de Down, Alfabetização, Aquisição da Linguagem, Gamificação, Realidade Alternada
Referências
Brandão, André, et al. "Jecripe: stimulating cognitive abilities of children with down syndrome in pre-scholar age using a game approach." Proc. of the 7th International Conference on Advances in Computer Entertainment Technology. ACM, 2010.
Brandão, A., and Mark Joselli. "Jecripe 2: estimulação da memória, atenção e sensibilização fonológica em crianças com Síndrome de Down." Proceedings of the XIV Brazilian Symposium on Games and Digital Entertainment. Vol. 15. 2015.
Buzzi, Maria Claudia, et al. "Learning games for the cognitively impaired people." Proceedings of the 13th Web for All Conference. ACM, 2016.
Campigotto, Rachelle, Rhonda McEwen, and Carrie Demmans Epp. "Especially social: Exploring the use of an iOS application in special needs classrooms." Computers & Education 60.1 (2013): 74-86.
Caponetto, Ilaria, Jeffrey Earp, and Michela Ott. "Gamification and education: A literature review." European Conference on Games Based Learning. Vol. 1. Academic Conferences International Limited, 2014.
Colpani, Rogério, and Murillo Rodrigo Petrucelli Homem. "An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities." Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on. IEEE, 2015.
Cunningham, C. Síndrome de down: Uma introdução p pais e cuidadores. Artmed, 2008.
Farias, Emanuel Henrique, et al. "Moviletrando: Jogo de movimentos para alfabetizar crianças com down." Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE). Vol. 24. No. 1. 2013.
Feng, Jinjuan, et al. "Computer usage by young individuals with down syndrome: an exploratory study." Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility. ACM, 2008.
Fernández-López, Álvaro, et al. "Mobile learning technology based on iOS devices to support students with special education needs." Computers & Education 61 (2013).
Ghirello-Pires, Carla Salati Almeida. "Algumas questões sobre a linguagem oral de crianças com síndrome de down." Comunicações 23.3: 259-273.
Gravetter, F. J. "Forzano LAB." Research Methods for the Behavioral Sciences. 4th edn. Belmont, CA: Wadsworth 78 (2012).
Haro, Bárbara Paola Muro, Pedro C. Santana, and Martha A. Magaña. "Developing reading skills in children with Down syndrome through tangible interfaces." Proc. of the 4th Mexican Conference on Human-Computer Interaction. ACM, 2012.
Holden, Ronald R. "Face validity." Corsini Encyclopedia of Psychology (2010).
Jadan-Guerrero, Janio, et al. "Kiteracy: a kit of tangible objects to strengthen literacy skills in children with down syndrome." Proceedings of the 14th International Conference on Interaction Design and Children. ACM, 2015.
Larman, C., Agile and Iterative Development: A Manager’s Guide., Addison-Wesley.
Martin, Gary E., et al. "Language characteristics of individuals with Down syndrome." Topics in language disorders 29.2 (2009): 112.
Pohl, Klaus. Requirements engineering: fundamentals, principles, and techniques. Springer Publishing Company, Incorporated, 2010.
Roberts, Joanne E., Johanna Price, and Cheryl Malkin. "Language and communication development in Down syndrome." Developmental Disabilities Research Reviews (2007).
Schwartzman, José Salomão. "Síndrome de down." São Paulo: Mackenzie (1999): 44-81.
Brandão, A., and Mark Joselli. "Jecripe 2: estimulação da memória, atenção e sensibilização fonológica em crianças com Síndrome de Down." Proceedings of the XIV Brazilian Symposium on Games and Digital Entertainment. Vol. 15. 2015.
Buzzi, Maria Claudia, et al. "Learning games for the cognitively impaired people." Proceedings of the 13th Web for All Conference. ACM, 2016.
Campigotto, Rachelle, Rhonda McEwen, and Carrie Demmans Epp. "Especially social: Exploring the use of an iOS application in special needs classrooms." Computers & Education 60.1 (2013): 74-86.
Caponetto, Ilaria, Jeffrey Earp, and Michela Ott. "Gamification and education: A literature review." European Conference on Games Based Learning. Vol. 1. Academic Conferences International Limited, 2014.
Colpani, Rogério, and Murillo Rodrigo Petrucelli Homem. "An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities." Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on. IEEE, 2015.
Cunningham, C. Síndrome de down: Uma introdução p pais e cuidadores. Artmed, 2008.
Farias, Emanuel Henrique, et al. "Moviletrando: Jogo de movimentos para alfabetizar crianças com down." Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE). Vol. 24. No. 1. 2013.
Feng, Jinjuan, et al. "Computer usage by young individuals with down syndrome: an exploratory study." Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility. ACM, 2008.
Fernández-López, Álvaro, et al. "Mobile learning technology based on iOS devices to support students with special education needs." Computers & Education 61 (2013).
Ghirello-Pires, Carla Salati Almeida. "Algumas questões sobre a linguagem oral de crianças com síndrome de down." Comunicações 23.3: 259-273.
Gravetter, F. J. "Forzano LAB." Research Methods for the Behavioral Sciences. 4th edn. Belmont, CA: Wadsworth 78 (2012).
Haro, Bárbara Paola Muro, Pedro C. Santana, and Martha A. Magaña. "Developing reading skills in children with Down syndrome through tangible interfaces." Proc. of the 4th Mexican Conference on Human-Computer Interaction. ACM, 2012.
Holden, Ronald R. "Face validity." Corsini Encyclopedia of Psychology (2010).
Jadan-Guerrero, Janio, et al. "Kiteracy: a kit of tangible objects to strengthen literacy skills in children with down syndrome." Proceedings of the 14th International Conference on Interaction Design and Children. ACM, 2015.
Larman, C., Agile and Iterative Development: A Manager’s Guide., Addison-Wesley.
Martin, Gary E., et al. "Language characteristics of individuals with Down syndrome." Topics in language disorders 29.2 (2009): 112.
Pohl, Klaus. Requirements engineering: fundamentals, principles, and techniques. Springer Publishing Company, Incorporated, 2010.
Roberts, Joanne E., Johanna Price, and Cheryl Malkin. "Language and communication development in Down syndrome." Developmental Disabilities Research Reviews (2007).
Schwartzman, José Salomão. "Síndrome de down." São Paulo: Mackenzie (1999): 44-81.
Publicado
30/10/2017
Como Citar
DE SOUZA, Igor Vieira; MOURA, J. Antao B.; GHIRELLO-PIRES, Carla S. A..
Requisitos para Aplicações Gamificadas e de Realidade Alternada para Alfabetização e Aquisição da Linguagem em Crianças com Síndrome de Down. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 28. , 2017, Recife/PE.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2017
.
p. 867-876.
DOI: https://doi.org/10.5753/cbie.sbie.2017.867.
