Current Issue
The Proceedings of 2nd Workshop on Software Engineering for Game Development (SE4Games 2026) bring the papers selected and presented in the edition of the event held on September 8, 2026, in the city of São Paulo/SP, Brazil, as part of the 17th Brazilian Conference on Software: Theory and Practice (CBSoft 2026). In this issue, the proceedings include 10 full papers and 01 short paper. These papers were selected through a double-blind review, from a total of 18 full papers and 03 short papers submitted, which implied an acceptance rate of 55.5% and 33.3%, respectively. The event's program committee was coordinated by Andréia Formico (Unifor) and Troy Kohwalter (UFF), who organized this volume together with Vânia de Oliveira Neves (UFF), Everton Cavalcante (UFRN), Heleno de Souza Campos Junior (UFRJ), Arthur Pilone (USP), and Silvana Morita (UFGD), the publications chairs of CBSoft 2026. The articles in this volume were submitted on 07/12/2026, accepted for publication on 08/03/2026, with the final version submitted on 08/10/2026.
You can find more information about SE4Games 2026 by visiting the website of the event.
To access the Proceedings of other events that are part of CBSoft 2026, visit the Proceedings of CBSoft 2026.