Testando a Diversão em um Jogo Sério para o Aprendizado Introdutório de Programação

  • Adilson Vahldick Universidade de Coimbra/UDESC
  • António Mendes Universidade de Coimbra
  • Maria José Marcelino Universidade de Coimbra
  • Maciel Hogenn UDESC
  • Pablo Schoeffel UDESC

Resumo


Este artigo descreve um jogo sério para o aprendizado introdutório de programação e sua experimentação com uma turma de 16 alunos. O jogo abrange os assuntos de sequenciamento de ações, variáveis e condicionais. A solução é desenvolvida com blocos gráficos, tal como no Scratch. O objetivo da experimentação foi identificar os pontos fracos do jogo em promover a diversão. O instrumento utilizado para aferir essa qualidade chama-se EGameFlow que permitiu medí-lo em seis dimensões: concentração, clareza dos objetivos, feedback, desafios, autonomia e imersão. Os resultados demonstraram que a imersão é a dimensão mais fraca e nas conclusões apresentamos sugestões de melhorias.

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Publicado
20/07/2015
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VAHLDICK, Adilson; MENDES, António; MARCELINO, Maria José; HOGENN, Maciel; SCHOEFFEL, Pablo. Testando a Diversão em um Jogo Sério para o Aprendizado Introdutório de Programação. In: WORKSHOP SOBRE EDUCAÇÃO EM COMPUTAÇÃO (WEI), 23. , 2015, Recife. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2015 . p. 41-50. ISSN 2595-6175. DOI: https://doi.org/10.5753/wei.2015.10220.