GSPROJECTS - Ambiente para Simulação da Gestão de Projetos de Software
Abstract
The use of games for education and training has a high power of attraction compared to other forms of learning. Featured games for this purpose are classified as serious games, as they associate specific content to play activities providing engagement and significant results when properly modeled. This article presents the proposal of GSPROJECTS, a serious games aimed at the sustainable management of projects using real-world scenarios in which students of the Information Technology are causing to use their knowledge in driving and problem solving within a project. The GSPROJECTS stimulates cognitive functions associated with the perception and learning, allowing the teacher to edit the challenges through the questionnaire module, and the game to adapt to different curricula of undergraduate courses in Computer and Information Technology area.
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