Oficinas de Programação com Ambientes Lúdicos para Meninas do Ensino Fundamental

  • Suenny Souza UEFS
  • Mirela Rios UEFS
  • Carlos Rodrigues UEFS
  • David dos Santos UEFS
  • Roberto Bittencourt UEFS

Abstract


Low interest and scarce engagement of women in the area of information technology (IT) has triggered various studies and initiatives to better understand the reasons to this context, and to propose changes that lead to a better gender balance in the area. Presenting IT to women during their childhood or teenage years is one of such initiatives, intending to reduce prejudices and combat negative stereotypes. In this paper, we present our experience with computing programming workshops for girls in an elementary school, using the Scratch environment. To analyse the results, workshop tutors produced onboard journals, reporting their impressions in each workshop day. The main lessons learned were: proposed challenges stimulated creativity and investigation by the students; the use of Scratch and games attracts attention and help to maintain interest; we identified games and activities better suited to girls’ tastes. Although we faced some challenges with logic reasoning and group work, we ended up in a workshop format that is reasonably stimulating and attractive to girl students of elementary education.

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Published
2015-07-20
SOUZA, Suenny; RIOS, Mirela; RODRIGUES, Carlos; DOS SANTOS, David; BITTENCOURT, Roberto. Oficinas de Programação com Ambientes Lúdicos para Meninas do Ensino Fundamental. In: WORKSHOP ON COMPUTING EDUCATION (WEI), 23. , 2015, Recife. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2015 . p. 286-295. ISSN 2595-6175. DOI: https://doi.org/10.5753/wei.2015.10245.