Evaluating an Educational Game for Teaching Artificial Intelligence - Which Evaluation Methodology to Choose?
Abstract
Serious games represent a teaching strategy that allows the addition of entertainment with educational elements. To assess the impact that serious games have on computer students, the literature provides a variety of assessment methods. In this paper, a comparative analysis between evaluation methods was carried out, identifying trends, positive and negative points, as well as aspects to be improved. Subsequently, three evaluation methods were selected and applied to students at UFMA to evaluate a game for teaching artificial intelligence. The results obtained were compared, analyzed and discussed according to the dimensions covered by each method.
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