Creation of a game to develop Computational Thinking along Eulerian paths
Abstract
This paper presents a proposal for an educational game, called "O Sequestro de Magrafo" (The Kidnnapping of Magrafo, in english), whose objective is to assist in learning Eulerian paths in graphs and exercise the development of Computational Thinking skills. The MEEGA+KIDS educational games evaluation model was applied to elementary school children, which indicates that the game can be a promising tool to assist in learning.
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