Building learning collectively: creating games for exploring concepts in an HCI discipline
Abstract
Methodological alternatives have been discussed to promote a greater engagement of students in the learning process. In this scenario, we report an experience carried out in two editions of an HCI course, involving 45 students in total. The students created their own (digital and non-digital) games to explore specific HCI concepts. We describe the experience and the students’ impressions of its impact on their learning process.
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