Lootboxes em jogos eletrônicos estão viciando nossos jovens em jogos de azar? O que a comunidade de computação pode fazer a respeito?

  • Luiz Felipe C. Duarte UnB
  • Edison Ishikawa UnB


Há várias formas de monetizar jogos eletrônicos, desde a compra única ao sistema games as a service. No entanto, existem formas de monetização que possuem fortes indícios de serem danosas aos consumidores, como as microtransações (lootbox). Embora nenhuma pesquisa provou isso, existem indícios razoáveis, e uma lacuna em pesquisas em computação que não visem apenas a maximizar o lucro ou a atratividade de lootboxes, mas que se preocupem com os aspectos éticos e o bem-estar dos consumidores. Este estudo procurou mostrar isso analisando o uso de lootboxes em jogos eletrônicos para enfatizar a necessidade de se realizar estudos sociotécnicos para minimizar o dano potencial destes produtos e serviços.

Palavras-chave: lootbox, vício em jogos eletrônicos


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DUARTE, Luiz Felipe C.; ISHIKAWA, Edison. Lootboxes em jogos eletrônicos estão viciando nossos jovens em jogos de azar? O que a comunidade de computação pode fazer a respeito?. In: WORKSHOP SOBRE AS IMPLICAÇÕES DA COMPUTAÇÃO NA SOCIEDADE (WICS), 3. , 2022, Niterói. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 55-66. ISSN 2763-8707. DOI: https://doi.org/10.5753/wics.2022.223322.