Jogo Corrida das Frações - Ludicidade e Pensamento Computacional
Abstract
The present study presents an experience report about a playful game "Race of Fractions". The experience came from the set of activities of the Logicamente research project, whose focus is to develop an educational methodology and learning objects using the premises of creative learning, computational thinking, maker culture, unplugged computing and educational robotics as pillars for K-12 students’. In this sense, the game explores in a creative and playful way the mathematical fractions in their different strands by jointly developing computational thinking skills. The experience was considered successful and the mathematical reinforcement of the contents approached a differential.
References
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FRAÇÕES DO PROFESSOR SAGAZ. Jogo Digital Educacional – Instituto de Ciências Matemáticas e de Computação – USP São Carlos. (2018, março). Disponível em http://www.tsampaio.com/ic/objetos/kit1/index.html
MATCHING MATH EQUIVALENT FRACTIONS. Jogo Digital Educacional – Sheppard Software. (2018, março). Disponível em http://www.sheppardsoftware.com/mathgames/fractions/memory_equivalent1.htm
REIS, Rachel; LYRA, Kamila; REIS, Clausius; ISOTANI Seiji. Relato de Experiência sobre o uso da Computação Desplugada associada a uma Teoria de Aprendizagem Colaborativa. In: WORKSHOP DE INFORMÁTICA NA ESCOLA, XIV, 2018, Fortaleza. Anais: Sociedade Brasileira de Computação – SBC, 2018. p. 166 - 167.
SOUZA, Daniella; GOULART, Maria; GUARDA, Graziela; GOULART, Ione. Lightbot Logicamente: um game lúdico amparado pelo Pensamento Computacional e a Matemática. In: WORKSHOP DE INFORMÁTICA NA ESCOLA, XIV, 2018, Fortaleza. Anais: Sociedade Brasileira de Computação – SBC, 2018. p. 61 - 69.
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