Uso de Aplicativos Educacionais - Experiências com Aprendizagem Criativa na Educação Básica
Abstract
Creativity is an essential skill in the contemporary world, creative people are curious and like to explore ideas, so they tend to be innovative in solving problems. The literature has sought to find ways to encourage creativity in the classroom and presented fundamentals of Creative Learning, which tries to understand, experiment and characterize methodologies and learning environments capable of promoting creativity. In this sense, the article shows a methodological strategy for the teaching of logic of programming and logical reasoning with the use of Silent Teacher - Hour of Code and Scratch applications that were used for training and practice of exercises to compose the construction of knowledge based on the theory of the 4P's of Creative Learning in the school environment.
References
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