Explorando as possibilidades do Sphero em um ambiente educacional
Resumo
As interfaces tangíveis, quando usadas para incrementar atividades didáticas, podem auxiliar o processo de ensino-aprendizagem. É possível utilizar o Sphero, um dispositivo disponível no mercado que ainda não foi tão explorado nos ambientes educacionais, como uma interface tangível. Neste trabalho, um estudo exploratório foi conduzido em uma unidade de ensino para avaliar as possibilidades do uso desse dispositivo no contexto da educação, visando entender se tal atividade pode ser divertida e motivadora para crianças.
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