Clubes de Programação com Scratch nas Escolas e a Interdisciplinaridade

  • Eliana S. Lisbôa Universidade do Minho
  • Helio Monte-Alto Universidade Federal do Paraná
  • Maria L. Silva Universidade Federal do Paraná

Abstract


This work is the result of a study with elementary school students who attended the Code Club conducted in Palotina-PR, whose main goal is to contribute to the development of the logical reasoning and computational thinking of the students in an interdisciplinary way. This study, in what concerns interdisplinarity, incited on three distinct disciplines: Math, History and Geography. One of the performed activities, in the context of History and Geography, focused mainly in providing the students with a reflection on the history of Brazil's discovery. As a result, students developed a game by means of the Scratch programming environment which simulated the discoveries. In this game, additionally to the History and Geography contents, it was also needed the application of Math concepts which are essential to game and animation development. Given this study, it can be observed that the Scratch environment is a tool with great educational potential in Basic Education, enabling the creation of programs involving various areas of knowledge in an interdisciplinary and contextualized way.

References

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Published
2017-10-27
LISBÔA, Eliana S.; MONTE-ALTO, Helio; SILVA, Maria L.. Clubes de Programação com Scratch nas Escolas e a Interdisciplinaridade. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 23. , 2017, Recife. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2017 . p. 1174-1178. DOI: https://doi.org/10.5753/cbie.wie.2017.1174.