Experiência no Uso de Ferramentas Online Gamificadas na Introdução à Programação de Computadores
Abstract
Most students do not have basic knowledge of programming when they enter university. Consequently, they face difficulties as they lack problemsolving skills that are necessary in the field. The purpose of this article is to present the experience of using online gamification tools in the discipline 'Introduction to Programming', both to motivate students and to evaluate the reading of computer codes and strengthen the basics of the language with fast feedback. Additionally, general and gamified characteristics of these tools are presented.
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