Applying the Method for Evaluation of Motivational Aspects on Karuchā Ships Invaders Educational Game with Brazilian Students of Japanese

  • Juvane Nunes Marciano UFRN
  • Erica Esteves Cunha de Miranda UFRN
  • Leonardo Cunha de Miranda UFRN

Resumo


The increasing use of educational games in several learning contexts is noticed, and to reinforce this growth, it is very important to evaluate these tools in several of their aspects. An important aspect is the influence this kind of tool exercises in the learning process. This paper presents the evaluation of motivational aspects of Karuchā Ships Invaders educational game, through a method developed earlier by the authors, demonstrating that these aspects influence positively on the user's will to continue the learning and practice of Japanese language. The study was applied with Brazilian students of Japanese, and the results show that Karuchā Ships Invaders is a good educational tool for Japanese language learning.

Referências

Huang, D.W., Diefes-Dux, H., Imbrie, P.K., Daku, B., & Kallimani, J.G.: Learning motivation evaluation for a computer-based instructional tutorial using ARCS model of motivational design. In: 34th Annual Frontiers in Education, pp. 30–36 (2004).

Keller, J.: Strategies for stimulate the motivation to learn. In: Performance & Instruction, pp. 1–7 (1987).

Marciano, J.N., Miranda, L.C., & Miranda, E.E.C.: Aprendizagem da língua japonesa apoiada por ferramentas computacionais: estado da arte e desafios para a comunidade latino-americana. In: Proceedings of the XXXVIII Latin America Conference on Informatics, pp. 1–10. IEEE, Los Alamitos (2012).

Marciano, J.N., Miranda, L.C., & Miranda, E.E.C.: Japanese CALL web tools: identifying and evaluating their multimedia behaviour in android OS. In: 25th World Conference on Educational Media and Technology, pp. 1087–1096. AACE, Chesapeake, USA (2013a).

Marciano, J.N., Miranda, L.C., Miranda, E.E.C., & Pereira, R.: Android MALL apps for Japanese language: identifying and eliciting interface/interaction requirements through the semiotic framework. In: XXXIX Conferencia Latinoamericana en Informática, pp. 220–230. IEEE, Los Alamitos (2013b).

Marciano, J.N., Ferreira, A.L.S., Correia, A.C.C., Miranda, L.C., & Miranda, E.E.C.: Karuch Ships Invaders: cultural issues on the design/development of a Japanese CALL game made by/to Brazilians. In: XII Simpósio Brasileiro de Jogos e Entretenimento Digital, pp. 172–180. SBC, Porto Alegre, RS (2013c).

Marciano, J.N., Miranda, L.C., & Miranda, E.E.C.: Evaluation of motivational aspects in educational media and technology. In: 26th World Conference on Educational Media and Technology, pp. 780–787 (2014).

Shellnut, B., Knowlton, A., & Savage, T.: Applying the ARCS model to the design and development of computer-based modules for manufacturing engineering courses. In: Educational Technology Research & Development, pp. 100–110 (1999).

Wongwiwatthananukit, S. & Popovich, N.G.: Applying the ARCS model of motivational design to pharmaceutical education. In: American Journal of Pharmaceutical Education, pp. 188–196 (2000).
Publicado
03/11/2014
Como Citar

Selecione um Formato
MARCIANO, Juvane Nunes; MIRANDA, Erica Esteves Cunha de; MIRANDA, Leonardo Cunha de. Applying the Method for Evaluation of Motivational Aspects on Karuchā Ships Invaders Educational Game with Brazilian Students of Japanese. In: WORKSHOP DE INFORMÁTICA NA ESCOLA (WIE), 20. , 2014, Dourados. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2014 . p. 66-75. DOI: https://doi.org/10.5753/cbie.wie.2014.66.