About the Journal
ISSN: 2236-3297
The SBC Journal on Interactive Systems (JIS) is a publication of the Brazilian Computing Society (SBC), maintained and supported by three special interest groups: Human-Computer Interaction, Virtual Reality, and Games. The journal is inherently interdisciplinary, and its main goals include:
- To disseminate original scientific works on (and across) the areas of human-computer interaction, virtual reality, augmented reality, games, and entertainment computing.
- To introduce scientific projects under development by research groups focused on contributing to the state-of-the-art of the related themes
- To openly disseminate high-quality research results for a broad audience
Authors are invited to submit original contributions – written in English – presenting experimental or theoretical results, case studies, surveys, as well as new ideas and applications with advances in a broad spectrum of technical areas. Topics include but are not limited to:
- Accessibility
- Adaptable interfaces, adaptive, intelligent and end-user programming
- Affective computing and emotional aspects of computing
- Art and HCI
- Brain-Computer Interaction
- Cultural aspects of IHC
- Context-sensitive interaction: IHC for mobile devices, ubiquitous computing, and ambient intelligence
- Digital Literacy
- Ecodesign
- Education and IHC
- Ergonomics in IHC
- IHC and software engineering
- IHC, gender, and minorities
- IHC, health, and quality of life
- IHC Theories
- Information Visualization
- Interaction with new devices
- Interaction with posthumous or post-mortem data
- Internet of Things
- Legal and ethical aspects of research and practice in HCI
- Models, methods, formalisms, techniques and design tools
- Models, methods, formalisms, techniques and evaluation tools
- Natural Interfaces (NUI)
- New interaction paradigms
- Social aspects of IHC
- Social interaction: virtual communities, online communities, and social networks
- Tangible Interfaces
- Tutorials and help systems
- Architectures and Design Patterns
- Artificial Intelligence
- Camera Techniques
- Cloud Gaming, Gaming as a Service
- Computer Animation
- Computer Graphics
- Computational Visualization
- Console Programming
- Convergence of Areas in Game Development
- Crowd Simulation
- Dedicated Hardware
- Deformable Models
- Development Process and Tools
- Emotional Agents
- Facial Expression
- Game Audio Techniques
- Game Engines
- Interactive and 3D Sound
- Interactive Digital TV
- Massive Multiplayer Games
- Mobile Computing
- Models and Infrastructure for Networked Games
- Parallel Processing
- Pervasive and Crossmedia Games
- Physical Modeling
- Procedural Modeling
- Programming Languages and Techniques
- Realistic Physics
- Rendering
- Sensors and Interface Hardware
- Storytelling
- Visibility Culling
Virtual Reality:
- Artificial life
- Augmented and mixed reality
- Collaborative virtual environments
- Hardware graphics acceleration
- Innovative 3D input and output devices
- Innovative 3D interaction techniques
- Interactive modeling, rendering, and animation
- Internet-based 3D applications
- Multimodal interaction
- Networked virtual environments
- Non-conventional interaction
- Real-time simulation, animation, and visualization
- Social, economical and technical impacts of virtual reality
- Tele-collaboration and teleoperation
- Video-based interaction
- Virtual and augmented reality for scientific visualization
- Virtual and augmented reality system development
- Virtual and augmented reality applications in any area
- Virtual humans and avatars
- Concluded scientific works presenting algorithms, concepts, new devices or techniques
- On-going research presenting new ideas with preliminary results and critical discussions, addressing important problems, describing systems´ implementations, etc.
- Surveys with a critical vision of a specific area, including a complete revision of the state-of-the-art and presenting a rigorous methodology (e.g., systematic reviews)
- Essays, Position articles or tutorials, deeply covering a specific topic, from a theoretical or practical point of view
Special issues
To check JIS' special issues, visit the following page.