About the Journal

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ISSN: 2763-7719

The Journal on Interactive Systems (JIS) is a publication of the Brazilian Computing Society (SBC), maintained and supported by three special interest groups: Human-Computer Interaction, Virtual Reality, and Games.

JIS is open access and free of charge for both authors and readers, and it will always be!

The journal is inherently interdisciplinary, and its main goals include:

  • To disseminate original scientific works on (and across) the areas of human-computer interaction, virtual reality, augmented reality, games, and entertainment computing.
  • To introduce scientific projects under development by research groups focused on contributing to the state-of-the-art of the related themes
  • To openly disseminate high-quality research results for a broad audience

 Authors are invited to submit original contributions – written in English – presenting experimental or theoretical results, case studies, surveys, as well as new ideas and applications with advances in a broad spectrum of technical areas.

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Topics include but are not limited to:

Human-Computer Interaction
  • Accessibility
  • Adaptable interfaces, adaptive, intelligent and end-user programming
  • Affective computing and emotional aspects of computing
  • Art and HCI
  • Brain-Computer Interaction
  • Cultural aspects of IHC
  • Context-sensitive interaction: IHC for mobile devices, ubiquitous computing, and ambient intelligence
  • Digital Literacy
  • Ecodesign
  • Education and IHC
  • Ergonomics in IHC
  • IHC and software engineering
  • IHC, gender, and minorities
  • IHC, health, and quality of life
  • IHC Theories
  • Information Visualization
  • Interaction with new devices
  • Interaction with posthumous or post-mortem data
  • Internet of Things
  • Legal and ethical aspects of research and practice in HCI
  • Models, methods, formalisms, techniques and design tools
  • Models, methods, formalisms, techniques and evaluation tools
  • Natural Interfaces (NUI)
  • New interaction paradigms
  • Social aspects of IHC
  • Social interaction: virtual communities, online communities, and social networks
  • Tangible Interfaces
  • Tutorials and help systems
  • Architectures and Design Patterns
  • Artificial Intelligence
  • Camera Techniques
  • Cloud Gaming, Gaming as a Service
  • Computer Animation
  • Computer Graphics
  • Computational Visualization
  • Console Programming
  • Convergence of Areas in Game Development
  • Crowd Simulation
  • Dedicated Hardware
  • Deformable Models
  • Development Process and Tools
  • Emotional Agents
  • Facial Expression
  • Game Audio Techniques
  • Game Engines
  • Interactive and 3D Sound
  • Interactive Digital TV
  • Massive Multiplayer Games
  • Mobile Computing
  • Models and Infrastructure for Networked Games
  • Parallel Processing
  • Pervasive and Crossmedia Games
  • Physical Modeling
  • Procedural Modeling
  • Programming Languages and Techniques
  • Realistic Physics
  • Rendering
  • Sensors and Interface Hardware
  • Storytelling
  • Visibility Culling

Virtual Reality:

  • Artificial life
  • Augmented and mixed reality
  • Collaborative virtual environments
  • Hardware graphics acceleration
  • Innovative 3D input and output devices
  • Innovative 3D interaction techniques
  • Interactive modeling, rendering, and animation
  • Internet-based 3D applications
  • Multimodal interaction
  • Networked virtual environments
  • Non-conventional interaction
  • Real-time simulation, animation, and visualization
  • Social, economical and technical impacts of virtual reality
  • Tele-collaboration and teleoperation
  • Video-based interaction
  • Virtual and augmented reality for scientific visualization
  • Virtual and augmented reality system development
  • Virtual and augmented reality applications in any area
  • Virtual humans and avatars
Contributions are accepted as full papers on several manners:
  • Concluded scientific works presenting algorithms, concepts, new devices or techniques
  • On-going research presenting new ideas with preliminary results and critical discussions, addressing important problems, describing systems´ implementations, etc.
  • Surveys with a critical vision of a specific area, including a complete revision of the state-of-the-art and presenting a rigorous methodology (e.g., systematic reviews)
  • Essays, Position articles or tutorials, deeply covering a specific topic, from a theoretical or practical point of view


Special issues

To check JIS' special issues, visit the following page.