About the Journal

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ISSN: 2236-3297

The SBC Journal on Interactive Systems (JIS) is a publication of the Brazilian Computing Society (SBC), maintained and supported by three special interest groups: Human-Computer Interaction, Virtual Reality, and Games. The journal is inherently interdisciplinary, and its main goals include:

  • To disseminate original scientific works on (and across) the areas of human-computer interaction, virtual reality, augmented reality, games, and entertainment computing.
  • To introduce scientific projects under development by research groups focused on contributing to the state-of-the-art of the related themes
  • To openly disseminate high-quality research results for a broad audience

 Authors are invited to submit original contributions – written in English – presenting experimental or theoretical results, case studies, surveys, as well as new ideas and applications with advances in a broad spectrum of technical areas. Topics include but are not limited to:

Human-Computer Interaction
  • Accessibility
  • Adaptable interfaces, adaptive, intelligent and end-user programming
  • Affective computing and emotional aspects of computing
  • Art and HCI
  • Brain-Computer Interaction
  • Cultural aspects of IHC
  • Context-sensitive interaction: IHC for mobile devices, ubiquitous computing, and ambient intelligence
  • Digital Literacy
  • Ecodesign
  • Education and IHC
  • Ergonomics in IHC
  • IHC and software engineering
  • IHC, gender, and minorities
  • IHC, health, and quality of life
  • IHC Theories
  • Information Visualization
  • Interaction with new devices
  • Interaction with posthumous or post-mortem data
  • Internet of Things
  • Legal and ethical aspects of research and practice in HCI
  • Models, methods, formalisms, techniques and design tools
  • Models, methods, formalisms, techniques and evaluation tools
  • Natural Interfaces (NUI)
  • New interaction paradigms
  • Social aspects of IHC
  • Social interaction: virtual communities, online communities, and social networks
  • Tangible Interfaces
  • Tutorials and help systems
  • Architectures and Design Patterns
  • Artificial Intelligence
  • Camera Techniques
  • Cloud Gaming, Gaming as a Service
  • Computer Animation
  • Computer Graphics
  • Computational Visualization
  • Console Programming
  • Convergence of Areas in Game Development
  • Crowd Simulation
  • Dedicated Hardware
  • Deformable Models
  • Development Process and Tools
  • Emotional Agents
  • Facial Expression
  • Game Audio Techniques
  • Game Engines
  • Interactive and 3D Sound
  • Interactive Digital TV
  • Massive Multiplayer Games
  • Mobile Computing
  • Models and Infrastructure for Networked Games
  • Parallel Processing
  • Pervasive and Crossmedia Games
  • Physical Modeling
  • Procedural Modeling
  • Programming Languages and Techniques
  • Realistic Physics
  • Rendering
  • Sensors and Interface Hardware
  • Storytelling
  • Visibility Culling

Virtual Reality:

  • Artificial life
  • Augmented and mixed reality
  • Collaborative virtual environments
  • Hardware graphics acceleration
  • Innovative 3D input and output devices
  • Innovative 3D interaction techniques
  • Interactive modeling, rendering, and animation
  • Internet-based 3D applications
  • Multimodal interaction
  • Networked virtual environments
  • Non-conventional interaction
  • Real-time simulation, animation, and visualization
  • Social, economical and technical impacts of virtual reality
  • Tele-collaboration and teleoperation
  • Video-based interaction
  • Virtual and augmented reality for scientific visualization
  • Virtual and augmented reality system development
  • Virtual and augmented reality applications in any area
  • Virtual humans and avatars
Contributions are accepted as full papers on several manners:
  • Concluded scientific works presenting algorithms, concepts, new devices or techniques
  • On-going research presenting new ideas with preliminary results and critical discussions, addressing important problems, describing systems´ implementations, etc.
  • Surveys with a critical vision of a specific area, including a complete revision of the state-of-the-art and presenting a rigorous methodology (e.g., systematic reviews)
  • Essays, Position articles or tutorials, deeply covering a specific topic, from a theoretical or practical point of view


Special issues

To check JIS' special issues, visit the following page.