About the Journal
The Journal on Interactive Systems (JIS) covers all the aspects related to the design, development, evaluation, and use of interactive computing systems and the effects of their use in different domains. JIS is a Brazilian Computing Society (SBC) publication maintained and supported by interest groups on Human-Computer Interaction, Games, and Virtual Reality.
This is an open access journal which means that all content is freely available without charge to people or their institution. People are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles, or use them for any other lawful purpose, without asking prior permission from the publisher or the authors.
The journal is inherently interdisciplinary, and its main goals include:
- Disseminate original scientific works on interactive systems, their design, evaluation, and application.
- Introduce scientific projects under development by research groups focused on contributing to the state-of-the-art of the related themes.
- Openly disseminate high-quality research results for a broad audience.
Authors are invited to submit original contributions – written in English – presenting experimental or theoretical results, case studies, and surveys, as well as new ideas and applications with advances in a broad spectrum of technical areas.
JIS operates in a continuous flow process: as soon as a paper is accepted and the Editorial Committee approves its camera-ready version, it receives a DOI number and is published online. ORCID registration is mandatory to authenticate the authors' identity. Authors retain the copyright and full publishing rights without restrictions.
JIS adopts the best editorial practices, valuing open, inclusive, democratic, and free science. Authors are encouraged to share their research data and materials to complement their publications, adding rigor and reproducibility. Authors are also invited to critically examine their references, background, and methods, striving to avoid and fight different biases in science (e.g., gender bias, race, ethnicity, social class, disability, etc.).
Topics include but are not limited to:
- Affective and emotional aspects
- Audio techniques
- Computer animation and simulation
- Computer graphics
- Cultural aspects
- Design methods, process, artifacts, tools, approaches
- Design patterns
- Digital literacy
- Ethical issues
- Evaluation methods, process, artifacts, tools, approaches
- Human values
- Information management
- Innovative input and output devices
- Innovative interaction techniques
- Interface and interaction
- Legal issues
- Parallel processing
- Programming languages and techniques
- Social issues
- Software engineering
- Theories and concepts
- User eXperience
- Artificial Intelligence
- Augmented Reality
- Big Data
- Brain-Computer Interaction
- Data-driven applications
- Digital Art
- Disinformation, misinformation, and fake news
- Extended Reality
- Information Systems
- Information Retrieval
- Interactive Digital TV
- Internet of Things
- Interactive Systems in challenging contexts
- Mixed Reality
- Mobile Computing
- Persuasive Computing
- Pervasive Computing
- Smart Cities
- Social Networks
- Social Software
- Tangible Computing
- Virtual Reality
- Wearable Computing
Contributions are accepted as full papers in several manners:
- Concluded scientific works presenting algorithms, concepts, new devices, or techniques
- On-going research presenting new ideas with preliminary results and critical discussions, addressing important problems, describing systems´ implementations, etc.
- Surveys with a critical vision of a specific area, including a complete revision of the state-of-the-art and presenting a rigorous methodology (e.g., systematic reviews)
- Essays, Position articles, or tutorials deeply covering a specific topic from a theoretical or practical point of view.
To check JIS' special issues, visit the following page.