A Framework Used for Analysis of User Experience in Games

Authors

  • Vitor Marques Carvalho Universidade de Fortaleza (UNIFOR)
  • Elizabeth Sucupira Furtado Universidade de Fortaleza (UNIFOR)

DOI:

https://doi.org/10.5753/jis.2020.759

Keywords:

User Experience, Games, Games User Research, Conceptual Framework, Evaluation

Abstract

The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions.

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Published

2020-12-09

How to Cite

CARVALHO, V. M.; FURTADO, E. S. A Framework Used for Analysis of User Experience in Games. Journal on Interactive Systems, Porto Alegre, RS, v. 11, n. 1, p. 66–73, 2020. DOI: 10.5753/jis.2020.759. Disponível em: https://sol.sbc.org.br/journals/index.php/jis/article/view/759. Acesso em: 17 jan. 2021.

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Section

Regular Paper