Solutions focused on High-Level Assistive Technology: Perceptions and Trends observed from a Systematic Literature Mapping

Authors

DOI:

https://doi.org/10.5753/jis.2020.789

Keywords:

Assistive Technology, Human-Computer Interaction, Software Engineering;, Frameworks, Prototypes, Systematic Literature Mapping

Abstract

This work presents the results achieved from the application of the Systematic Literature Mapping (SLM) methodology on the theme: Development of High-Level Assistive Technology (AT) Solutions. The article details the execution of this research technique to map the state-of-the-art on the proposed theme. Based on the obtained results, the paper proposes a taxonomy of the works, characterizing them according to the type of proposed solution and functionalities available in the applications. Additionally, the article highlights the architectural and technological aspects found in these studies. Finally, the paper discusses the main trends perceived throughout this analysis, as well as identifies potential gaps to be explored as a sequence of this research.

Downloads

Download data is not yet available.

References

Aced Lopez, S., Corno, F., and De Russis, L. (2015). Gnomon: Enabling dynamic one-switch games for children with severe motor disabilities. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pages 995–1000.

Alonso, E. C. (2015). Some Contributions to Smart Assistive Technologies. PhD thesis, The University of Basque Country.

Aly, S., Kbar, G., Abdullah, M., and Al-Sharawy, I. (2015). Modeling the interaction and control of smart universal
interface for persons with disabilities. International Conference on Human Aspects of IT for the Aged Population, pages 377–388.

Antunes, R. A., Palma, L. B., Coito, F. V., Duarteramos, H., and Gil, P. (2016). Intelligent human-computer interface for improving pointing device usability and performance. 12th IEEE International Conference on Control and Automation (ICCA), pages 714–719.

Bersch, R. (2017). Introdução a Tecnologia Assistiva. https://bit.ly/2Lc5uFL. [Online; accessed 06-May-2020].

Cardoso, R., Rodrigues, A., Coelho, M., Tavares, T., Oliveira, R., and Silva, T. (2018). Iom4tv: An at-based solution for people with motor disabilities supported in itv. In Iberoamerican Conference on Applications and Usability of Interactive TV, pages 99–114. Springer.

Cardoso, R. C., da Costa, V. K., Rodrigues, A. S., Tavares, T. A., Xavier, K. F., Peroba, J. A., Peglow, J., and Quadros, C. L. S. M. (2016). Doce labirinto: Experiência de jogo utilizando interação baseada em movimentos da cabeça e recursos tangíveis. XV Simpósio Brasileiro de Jogos e Entretenimento Digital.

Caruso, M., Cincotti, F., Leotta, F., Mecella, M., Riccio, A., Schettini, F., Simione, L., and Catarci, T. (2013). Myworld-
in-my-tablet: an architecture for people with physical impairment. International Conference on Human-Computer Interaction, pages 637–647.

Cruz, A. J. O., Serdeira, H., Assis, J. S. S., Borges, J. A. S., Araújo, J. F. M., Soeiro, M. C. A., Carvalho, M. F., and Barbosa, M. A. S. (2015). New solutions for old problems: Use of interfaces human/computer to assist people with visual and/or motor impairment in the use of dosvox and microfênix. pages 1073–1079. Springer.

da Cruz, D. M. C. and Emmel, M. L. G. (2012). Papéis ocupacionais de pessoas com deficiências físicas: diferenças de gênero e ciclos de desenvolvimento. Revista Baiana de Terapia Ocupacional, 1(1).

DRNP (2012). Assistive Technology for Persons with Disabilities: An Overview. https://bit.ly/3ceIDp6. [Online; accessed 06-May-2020].

Galante, A. and Menezes, P. (2012). A gaze-based interaction system for people with cerebral palsy. Procedia Technology, 5:895–902. Galvão Filho, T. A. (2009). A tecnologia assistiva: de que se trata? Conexões: educação, comunicação, inclusão e interculturalidade. Porto Alegre: Redes Editora, 252:207– 235.

Huo, X., Park, H., Kim, J., and Ghovanloo, M. (2013). A dual-mode human computer interface combining speech and tongue motion for people with severe disabilities. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 21(6):979–991.

IBGE (2010). Instituto Brasileiro de Geografia e Estatística - Censo Demográfico 2010. https://bit.ly/35CfO3g. [Online; accessed 06-May-2020].

Karpov, A. and Ronzhin, A. (2014). A universal assistive technology with multimodal input and multimedia output interfaces. International Conference on Universal Access in Human-Computer Interaction, pages 369–378.

Levy, P. C., Antonio, N. S., Souza, T. R., Caetano, R., and Souza, P. G. (2013). Activeiris: uma solução para comunicação alternativa e autonomia de pessoas com deficiência motora severa. Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems, pages 42–51.

Lin, Y., Breugelmans, J., Iversen, M., and Schmidt, D. (2017). An adaptive interface design (aid) for enhanced computer accessibility and rehabilitation. International Journal of Human-Computer Studies, 98:14–23.

Lupu, R. G., Ungureanu, F., and Siriteanu, V. (2013). Eyetracking mouse for human computer interaction. E-Health and Bioengineering Conference (EHB), 2013, pages 1–4.

Machado, M. B., Rodrigues, A. S., Machado, M. B., da Costa, V. K., Cardoso, R. C., Quadros, C. L. S. M., Xavier, K. F., Peroba, J., and Tavares, T. A. (2019). An adaptive hardware and software based human computer interface for people with motor disabilities. IEEE Latin America Transactions, 17(09):1401–1409.


Machado, M. e. a. (2010). Óculos mouse: Mouse controlado pelos movimentos da cabeca do usuario. Brazilian Patent INPI n. PI10038213. Manresa Yee, C., Muntaner, J. J., and Arellano, D. (2013).

A motion-based interface to control environmental stimulation for children with severe to profound disabilities. CHI’13 Extended Abstracts on Human Factors in Computing Systems, pages 7–12.

Martins, J. M., Rodrigues, J. M., and Martins, J. A. (2015). Low-cost natural interface based on head movements. Procedia Computer Science, 67:312–321.

McCullagh, P., Galway, L., and Lightbody, G. (2013). Investigation into a mixed hybrid using ssvep and eye gaze for optimising user interaction within a virtual environment. International Conference on Universal Access in Human-Computer Interaction, pages 530–539.

Miesenberger, K., Heumader, P., Koutny, R., Kurschl, W., Stitz, H., Augstein, M., Vieghofer, M., Hofer, D., and Pointner, C. (2014). Atlab: An app-framework for physical disabilities. Journal on Technology & Persons with Disabilities, 1:46–56.

Mulfari, D., Celesti, A., Fazio, M., and Villari, M. (2015a). Human-computer interface based on iot embedded systems for users with disabilities. pages 376–383. Springer.

Mulfari, D., Celesti, A., Fazio, M., Villari, M., and Puliafito, A. (2014). Using embedded systems to spread assistive technology on multiple devices in smart environments. Bioinformatics and Biomedicine (BIBM), 2014 IEEE International Conference on, pages 5–11.

Mulfari, D., Celesti, A., and Villari, M. (2015b). A computer system architecture providing a user-friendly man machine interface for accessing assistive technology in cloud computing. Journal of Systems and Software, 100:129–138.

Neto, N., Klautau, A., Batista, P., et al. (2012). VOICECONET: A Collaborative Framework for Speech-Based Computer Accessibility with a Case Study for Brazilian Portuguese. INTECH Open Access Publisher.

Nunes, D. P., Nakatani, A. Y. K., Silveira, É. A., Bachion, M. M., and Souza, M. R. d. (2010). Capacidade funcional, condições socioeconômicas e de saúde de idosos atendidos por equipes de saúde da família de goiânia (GO, Brasil). Ciência & Saúde Coletiva, 15:2887–2898.

Ossmann, R., Parker, S., Thaller, D., Pecyna, K., García-Soler, A., Morales, B., Weiß, C., Veigl, C., and Kakousis, K. (2014). Asterics, a flexible at construction set. International Journal of Adaptive Control and Signal Processing, 28(12):1475–1503.

Ossmann, R., Thaller, D., Nussbaum, G., Veigl, C., and Weiß, C. (2012). Making the playstation 3 accessible with asterics. International Conference on Computers for Handicapped Persons, pages 443–450.

Paul, B., Marcombes, S., David, A., Struijk, L. N. A., and Le Moullec, Y. (2013). A context-aware user interface for wireless personal-area network assistive environments. Wireless personal communications, 69(1):427–447.


Petersen, K., Feldt, R., Mujtaba, S., and Mattsson, M. (2008). Systematic mapping studies in software engineering. EASE, 8:68–77.

Rantanen, V., Vanhala, T., Tuisku, O., Niemenlehto, P.-H., Verho, J., Surakka, V., Juhola, M., and Lekkala, J. (2011).

A wearable, wireless gaze tracker with integrated selection command source for human-computer interaction. IEEE Transactions on Information Technology in BioMedicine, 15(5):795–801.

Roberts, D., Johnson, R., et al. (1996). Evolving frameworks: A pattern language for developing object-oriented frameworks. Pattern languages of program design, 3:471–486.

Rodrigues, A. S., da Costa, V., Machado, M. B., Rocha, A. L., de Oliveira, J. M., Machado, M. B., Cardoso, R. C., Quadros, C., and Tavares, T. A. (2016). Evaluation of the use of eye and head movements for mouse-like functions by using iom device. In International Conference on Universal Access in Human-Computer Interaction, pages 81–91. Springer.

Salnikov, A. et al. (2014). Natural interface to improve human-computer interaction for people with upper limb disabilities: exploring the potentials of voice input and hand gestures in application development to improve the communication possibilities of people with motor disorders.

Scardovelli, T. A. and Frère, A. F. (2015). The design and evaluation of a peripheral device for use with a computer game intended for children with motor disabilities. Computer methods and programs in biomedicine, 118(1):44–58.

SEABRA, M. and MENDES, E. G. (2009). Escolha dos recursos de alta tecnologia assistiva para a inclusão escolar de crianças com paralisia cerebral. V Congresso Brasileiro Multidiscplinar de Educação Especial.

Tripathy, D. and Raheja, J. L. (2014). Design and implementation of brain-computer interface based robot motion control. FICTA (2), pages 289–296.

Veigl, C., Weiß, C., Kakousis, K., Ibáñez, D., Soria-Frisch, A., and Carbone, A. (2013). Model-based design of novel human-computer interfaces—the assistive technology rapid integration & construction set (Asterics). Biosignals and Biorobotics Conference (BRC), 2013 ISSNIP, pages 1–7.

WHO (2017). Disability and rehabilitation: World report on disability. http://bit.ly/2PW7ky9. [Online; accessed 06-May-2020].

Downloads

Published

2020-06-19

How to Cite

CARDOSO, R. C.; RODRIGUES, A. S.; DA COSTA, V. K.; TAVARES, T. A. Solutions focused on High-Level Assistive Technology: Perceptions and Trends observed from a Systematic Literature Mapping. Journal on Interactive Systems, Porto Alegre, RS, v. 11, n. 1, p. 1–11, 2020. DOI: 10.5753/jis.2020.789. Disponível em: https://sol.sbc.org.br/journals/index.php/jis/article/view/789. Acesso em: 29 apr. 2024.

Issue

Section

Regular Paper