Técnicas de Inteligência Artificial na Criação de Personagens Não Jogáveis: uma Revisão de Literatura

  • Gabriel Pacini O. Valadares UFJ
  • Marcos Wagner S. Ribeiro UFJ

Resumo


Os NPCs (Non-Player Character), personagens não jogáveis, nem sempre possuem comportamentos responsivos. E, está artificialidade ou até anomalia pode gerar imprevistos ou problemas de qualidade em um jogo causando até o desinteresse do jogador. Com base nesta afirmação, este trabalho apresenta uma Revisão sistemática de Literatura (RSL) sobre o desenvolvimento de NPCs com comportamentos engajados analisando as principais técnicas de Inteligência Artificial que podem contribuir para a resolução deste problema. A revisão possibilitou o mapeamento e o conhecimento do estado atual dos estudos correlatos, extraindo 32 artigos relacionados ao estado da arte. A partir da análise, verificou-se que a técnica intitulada GOAP (Goal Oriented Action Planning) pode ser uma alternativa na geração de comportamento de NPCs mais engajados em um ambiente virtual.

Palavras-chave: Jogos Digitais, NPC (Personagens não jogáveis), Revisão Sistemática

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Publicado
24/10/2022
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VALADARES, Gabriel Pacini O.; RIBEIRO, Marcos Wagner S.. Técnicas de Inteligência Artificial na Criação de Personagens Não Jogáveis: uma Revisão de Literatura. In: TRILHA DE ARTES & DESIGN – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 208-217. DOI: https://doi.org/10.5753/sbgames_estendido.2022.226106.