Gamification and Wearables: A Proposal to Enhance Retention and Engagement in Gyms

  • Lucas B. Rodrigues UFG
  • Gabriel Orlow UFG
  • Lucca Emmanuel UFG
  • Murilo de Oliveira UFG
  • Julia Moreira UFG
  • Leonardo Antônio Alves UFG
  • Paulo César Ferreira Melo UFG
  • Luan Cesar Dutra Carvalho UFG

Abstract


This study explores the integration of gamification and wearable technologies in gyms as a method to enhance user engagement and retention. We analyze the MOOVZ methodology, which uses a reward system and wearable devices to create an engaging fitness experience through target zones. Additionally, we propose a statistical approach to assess the long-term impact of these strategies on user retention and engagement. This study contributes to the existing literature by providing practical insights for future implementations and establishing a foundation for the long-term evaluation of the impact of gamification on customer retention in fitness establishments.
Keywords: Gamification, Customer Retention, Fitness, Wearables, User Engagement, Gym

References

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Published
2024-09-30
RODRIGUES, Lucas B.; ORLOW, Gabriel; EMMANUEL, Lucca; OLIVEIRA, Murilo de; MOREIRA, Julia; ALVES, Leonardo Antônio; MELO, Paulo César Ferreira; CARVALHO, Luan Cesar Dutra. Gamification and Wearables: A Proposal to Enhance Retention and Engagement in Gyms. In: HEALTH TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES) , 2024 Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 211-216. DOI: https://doi.org/10.5753/sbgames_estendido.2024.240238.