A reflection tool on human action in the environment developed in the context of Computing education
Abstract
This article is about a game developed in the context of a didactic experiment in which research-action in classrooms was adopted as methodology. That experiment targets the students of the Computer Science Course of the Fluminense Federal University, enrolled in an elective discipline in which the theme Computing and Environment was developed. As a result, it has been produced a game, presented in this article, which addresses environmental problems focusing on mankind's responsibility towards the sustainability of life on Earth.
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