Teaching logic of programming in elementary school using the Robotizen game: an experience report
Abstract
This paper reports an experience of undergratuate students teaching children in an elementary school basic concepts of programming. Aiming to set up an attractive and fun learning context, it was used an educational game named Robotizen. Its game design while enhance the experience of learning to code during the gameplay, also allowed researchers to come up with several new instructional strategies. The project was driven by a method that took in account stages of cognitive development of participants. Also, in strategically splitting the levels of Robotizen to achieve an iterative and collaborative model of learning. Results suggests how potential is this game to engage and provide an environment to learn interest and discovery-driven.
References
Huizinga, J. Homo Ludens: A study of the play-element in culture. Boston: Beacon Press, 1971.
Lima, A. C., Souza, D. F. (2015) "Desenvolvimento do raciocínio lógico algoritmo na educação básica", In: II CONEDU - Congresso Nacional de Educação, Campina Grande - PB, Brasil.
Mage Studio. (2019) "Robotizen: https://mage.com.vn/robotizen, Março.
Pereira, D. R. Souza, B. S. (2015) "A Contribuição dos jogos e brincadeiras no processo de ensino aprendizagem de crianças de um CMEI na cidade de Teresina", Revista Fundamentos, Teresina - PI, V.3, n.2.
Piaget, J. (1999) "Seis estudos de Psicologia", Tradução: Maria Alice Magalhães D’Amorim e Paulo Sérgio Lima Silva. 24a ed. Rio de Janeiro: Forense Universitária.
Resnik, M. “Designing for Wide Walls,” Design Blog: MIT Scratch Team, MIT Media Lab, 2016.
Scaico, P. D. e de Queiroz, R. J. G. B. (2017) "Os jogos e a educação do futuro: o que estes universos têm a ver?", In Revista ELO, v. 24, p. 12-17.
Teixeira, S. R. O. (2010) "Jogos, brinquedos, brincadeiras e brinquedoteca: implicações no processo de aprendizagem e desenvolvimento", Rio de Janeiro: wak.
Thomas, D.; Brown, J. S. A New Culture of Learning : Cultivating the Imagination for a World of Constant Change, 1st edition, no. Summer. CreateSpace Independent Publishing Platform, 2011.
