Produzindo experiências dentro de um ambiente virtual 3D: o uso do software SculptrVR

  • Roberta Gerling Moro Universidade Federal do Rio Grande do Sul
  • Maria Cristina Villanova Biasuz Universidade Federal do Rio Grande do Sul

Resumo


Este artigo apresenta uma experiência realizada em um contexto informal de aprendizagem, com alunos de escolas públicas e privada no município de Osório, Rio Grande do Sul. Foram realizadas atividades de visualização e criação com a Realidade Virtual, as quais visavam explorar o processo de implementação da aplicação SculptrVR, a partir da criação de objetos e formas livres no ambiente virtual. A experiência apoia-se na abordagem educacional STEAM (Science, Technology, Engineering, Arts and Mathematics), por meio da solução de problemas, reflexão individual e criação colaborativa.
Palavras-chave: Realidade Virtual, Criação, Educação, STEAM

Referências


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Publicado
24/11/2020
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MORO, Roberta Gerling; VILLANOVA BIASUZ, Maria Cristina. Produzindo experiências dentro de um ambiente virtual 3D: o uso do software SculptrVR. In: WORKSHOP DE INFORMÁTICA NA ESCOLA (WIE), 26. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 179-188. DOI: https://doi.org/10.5753/cbie.wie.2020.179.