Words: A Game to Support Learning of English of a Second Language

  • Claudio Vitor Alves UFPB
  • Pasqueline Dantas Scaico UFPB

Abstract


This paper presents Words, a game that has been designed to support students in their process of learning English as a second language. Words is based on two models of game design, the GameFlow and MDA (Mechanics, Dynamics, and Aesthetics) to achieve a certain level of fun during the game experience and, consequently, students’ engagement. We are currently evaluating Words according to pedagogical lenses through teachers of English and beginners in this language.

Keywords: serious game, game flow, teaching of English

References

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Hunicke, R.; Leblanc, M.; Zubek, R. MDA: A Formal Approach to Game Design and Game Research. January 2004.

Paiva, Carlos A.; Tori, Romero. Jogos Digitais No Ensino: Processos Cognitivos, Benefícios E Desafios. Sbc – Proceedings of SBGames (2017).

Savi, Rafael; Ulbricht, Vania Ribas, Dra. Jogos Digitais Educacionais: Benefícios E Desafios. V. 6 Nº 2, (2008).

Sweetser, P.; Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment, Vol. 3, No.3, July 2005.
Published
2020-11-24
ALVES, Claudio Vitor; SCAICO, Pasqueline Dantas. Words: A Game to Support Learning of English of a Second Language. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 26. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 504-508. DOI: https://doi.org/10.5753/cbie.wie.2020.504.