Criação de Jogos Educacionais para apoiar o Ensino da Matemática: um Estudo de Caso no Contexto da Educação 4.0
Abstract
Today's professionals need to be trained to overcome repetitive activities. Thus, it is the role of the school to promote situations that allow students to develop the skills and competencies that are required in the 21st Century. This practice redefines Education, known as Education 4.0. In this way, this paper presents a case study that aims to develop computational thinking through the creation of educational games, it’s had mathematics as a support discipline. With the research developed, it was noticed that the teaching of computing through the creation of educational games is interesting in learning because it instigates the student's curiosity and improve the school education.
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