Criação de Jogos Educacionais para apoiar o Ensino da Matemática: um Estudo de Caso no Contexto da Educação 4.0

  • Deivid Eive dos Santos Silva Universidade Federal do Paraná
  • Marialina Corrêa Sobrinho Universidade Federal do Oeste do Pará
  • Natasha Valentim Universidade Federal do Paraná

Abstract


Today's professionals need to be trained to overcome repetitive activities. Thus, it is the role of the school to promote situations that allow students to develop the skills and competencies that are required in the 21st Century. This practice redefines Education, known as Education 4.0. In this way, this paper presents a case study that aims to develop computational thinking through the creation of educational games, it’s had mathematics as a support discipline. With the research developed, it was noticed that the teaching of computing through the creation of educational games is interesting in learning because it instigates the student's curiosity and improve the school education.

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Published
2019-11-11
SILVA, Deivid Eive dos Santos; SOBRINHO, Marialina Corrêa; VALENTIM, Natasha. Criação de Jogos Educacionais para apoiar o Ensino da Matemática: um Estudo de Caso no Contexto da Educação 4.0. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 25. , 2019, Brasília. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 1179-1183. DOI: https://doi.org/10.5753/cbie.wie.2019.1179.