Gamificando a Sala de Aula: Um Relato de Experiência com o Kahoot na Chapada Diamantina
Abstract
This article aims to analyze and discuss hybrid teaching, which is emerging as a novelty in teaching methodology. We hope through this work to demonstrate the effects of using a game-based learning platform applied to education. The approach used was an experimentation evolving gamification method using the Kahoot! in high school classes. As a research result, we found that digital technologies associated with educational practices transform the school environment in a more attractive and constitutes a tool with high potential to learning/teaching process.
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