DuinoGraph: Plataforma de Software e Hardware Arduino para o Ensino de Matemática, Ciências e Artes
Abstract
This article describes the creation of DuinoGraph, a computational environment made with Arduino focused on teaching different disciplines through robotics for free remote access through the LabVad web environment and able to be replicated by other users.
References
Google for Education [link].
LabVAD http://LabVAD.nce.ufrj.br
LIvRE UFRJ http://www.nce.ufrj.br/ginape/livre
Logo https://en.wikipedia.org/wiki/Logo_(programming_language)
Papert, S. (1984) "Microworlds: Transforming Education."
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Resnick, M. (2014). "Aprender a programar, programar para aprender". Transformar 2014. Disponivel em: https://www.youtube.com/watch?v=hRGJUc2opQ4. Acesso em 23 Agosto 2017.
Resnick, M., Maloney, J., Hernández, A. M., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., Kafai, Y. (2009) "Scratch: programming for all". Communications of the ACM, New York, v. 52, n. 11, p. 60-67.
Wilensky, U. (2016) Why schools need to introduce Computing in all subjects. http://theconversation.com/why-schools-need-to-introduce-computing-in-all-subjects-53793
Wood, D. (2003) "Como as Crianças Pensam e Aprendem" . Editora Loyola
LabVAD http://LabVAD.nce.ufrj.br
LIvRE UFRJ http://www.nce.ufrj.br/ginape/livre
Logo https://en.wikipedia.org/wiki/Logo_(programming_language)
Papert, S. (1984) "Microworlds: Transforming Education."
PCN - Parâmetros Curriculares Nacionais. [link].
Resnick, M. (2014). "Aprender a programar, programar para aprender". Transformar 2014. Disponivel em: https://www.youtube.com/watch?v=hRGJUc2opQ4. Acesso em 23 Agosto 2017.
Resnick, M., Maloney, J., Hernández, A. M., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., Kafai, Y. (2009) "Scratch: programming for all". Communications of the ACM, New York, v. 52, n. 11, p. 60-67.
Wilensky, U. (2016) Why schools need to introduce Computing in all subjects. http://theconversation.com/why-schools-need-to-introduce-computing-in-all-subjects-53793
Wood, D. (2003) "Como as Crianças Pensam e Aprendem" . Editora Loyola
Published
2017-10-27
How to Cite
TEIXEIRA, Yuri; SAMPAIO, Fábio Ferrentini.
DuinoGraph: Plataforma de Software e Hardware Arduino para o Ensino de Matemática, Ciências e Artes. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 23. , 2017, Recife.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2017
.
p. 1139-1143.
DOI: https://doi.org/10.5753/cbie.wie.2017.1139.
