DuinoGraph: Plataforma de Software e Hardware Arduino para o Ensino de Matemática, Ciências e Artes

  • Yuri Teixeira Universidade Federal do Rio de Janeiro
  • Fábio Ferrentini Sampaio Universidade Federal do Rio de Janeiro

Abstract


This article describes the creation of DuinoGraph, a computational environment made with Arduino focused on teaching different disciplines through robotics for free remote access through the LabVad web environment and able to be replicated by other users.

References

Google for Education [link].

LabVAD http://LabVAD.nce.ufrj.br

LIvRE UFRJ http://www.nce.ufrj.br/ginape/livre

Logo https://en.wikipedia.org/wiki/Logo_(programming_language)

Papert, S. (1984) "Microworlds: Transforming Education."

PCN - Parâmetros Curriculares Nacionais. [link].

Resnick, M. (2014). "Aprender a programar, programar para aprender". Transformar 2014. Disponivel em: https://www.youtube.com/watch?v=hRGJUc2opQ4. Acesso em 23 Agosto 2017.

Resnick, M., Maloney, J., Hernández, A. M., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., Kafai, Y. (2009) "Scratch: programming for all". Communications of the ACM, New York, v. 52, n. 11, p. 60-67.

Wilensky, U. (2016) Why schools need to introduce Computing in all subjects. http://theconversation.com/why-schools-need-to-introduce-computing-in-all-subjects-53793

Wood, D. (2003) "Como as Crianças Pensam e Aprendem" . Editora Loyola
Published
2017-10-27
TEIXEIRA, Yuri; SAMPAIO, Fábio Ferrentini. DuinoGraph: Plataforma de Software e Hardware Arduino para o Ensino de Matemática, Ciências e Artes. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 23. , 2017, Recife. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2017 . p. 1139-1143. DOI: https://doi.org/10.5753/cbie.wie.2017.1139.