Um processo de Gamificação para o ensino superior: Experiências em um módulo de Bioquímica

  • Armando Maciel Toda Universidade de São Paulo (USP)
  • Yuri Rafael Oliveira Silva Universidade Federal do Pará (UFPA)
  • Wilmax Cruz Universidade de São Paulo (USP)
  • Luciana Xavier Universidade Federal do Pará (UFPA)
  • Seiji Isotani Universidade de São Paulo (USP)

Abstract


Gamification is gaining prominence in the past few years due to various researches in many areas achieving positive results. In education, this concept has been widespread, yet it still lacks a systemic process to its implementation. This paper presents a conceptual model of a gamification process to be applied within higher education lessons. The main results of this work is a gamified process validated during the gamification of a biochemistry lesson in a Biotechnology course. To validate this process, we used the Intrinsic Motivation Inventory (IMI) to measure students’ motivation after the lessons. Results show positive impact of gamification with stronger results in female students.

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Published
2016-10-24
TODA, Armando Maciel; SILVA, Yuri Rafael Oliveira; CRUZ, Wilmax; XAVIER, Luciana; ISOTANI, Seiji. Um processo de Gamificação para o ensino superior: Experiências em um módulo de Bioquímica. In: WORKSHOP ON COMPUTING AT SCHOOL (WIE), 22. , 2016, Uberlândia. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2016 . p. 495-504. DOI: https://doi.org/10.5753/cbie.wie.2016.495.