Bit Byte World: A digital game to spread knowledge about female personalities in computing
Abstract
There are great female personalities in the history of computing who have played an important role in the historical achievements of this area. However, their contributions are often poorly publicized and/or the credits of those contributions are denied to the true authors. Thus, this paper proposes a game called Mundo Bit Byte, created by a team of undergraduate and high school girls. The story is based on five prominent female personalities in the field of Computing. Each phase of the game is inspired by the life of one of these women, showing, in a playful and fun way, their achievements and other relevant aspects of their lives. A demo version of the game containing the first phase was evaluated by 234 people of different educational levels, genders and age groups. The results indicated that the experience of the first phase of the game contributed to the knowledge and aroused the interest of the players in knowing more about female personalities in the history of computing.
Keywords:
Games, Women, Personalities, Computing
References
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Angeli, S., Gasparini, I., and Bim, S. A. (2020). Colocando as cartas na mesa: apresentando as Mulheres na Ciência por meio de um jogo. 2020: Anais do XIV WIT, 14:184–188
CETIC.BR (2020). Tic domicílios 2019. https://cetic.br/media/analises/tic domicilios 2019 coletiva imprensa.pdf.
INEP (2020). Senso da educação superior 2019. https://download.inep.gov.br/ educacao superior/censo superior/documentos/2020/Apresentacao Censo da Educacao Superior 2019.pdf.
Milson, A. L. S., Ribeiro, I. M. C. D., Andrade, I. A., Gonçalves, J. M. M., Laboissiere, L. M., Ferreira1, M. D., Dalip, D. H., Brandão, M. A., and Moro, M. M. (2020). Elas na Cieˆncia: Website com Jogos para Divulgar Personalidades Femininas. 2020: Anais do XIV WIT, 14:10–19.
Oliveira, L. C., Castelini, P., Leite, P. d. S., Almeida, L. D. A., and Amaral, M. A. (2019). “personalities”: a participatory approach for gender discussion. Americas Conference on Information Systems (AMCIS).
Rabin, S. (2009.). Introduction to game development. Game development series. Charles River Media, Course Technology, Boston, MA, 2nd edition.
UNESCO (2018). Decifrar o código: educação de meninas e mulheres em ciências, tecnologia, engenharia e matemática (stem). https://unesdoc.unesco.org/ark:/48223/ pf0000264691.
Published
2021-07-18
How to Cite
BRICEÑO, Ana Júlia L. et al.
Bit Byte World: A digital game to spread knowledge about female personalities in computing. In: WOMEN IN INFORMATION TECHNOLOGY (WIT), 15. , 2021, Evento Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2021
.
p. 121-130.
ISSN 2763-8626.
DOI: https://doi.org/10.5753/wit.2021.15848.
