Conducting Socially Aware and Value Oriented Investigations: a Case Study on the Violence Against Children and Adolescents
Keywords:Socially Aware Design, Values, Violence, Children and Adolescents
In challenging social contexts of technology design, such as those involving fighting the violence against children and adolescents, the consideration of human values is critical, as they influence people's social and cultural lives. Considering values when understanding a social problem is not a trivial activity due to the difficulty of working with abstract concepts, the complexity of people's lives, and the lack of artifacts and recommendations to support designers in this task. Drawing on the Socially Aware Design approach, this paper describes the use of value-oriented artifacts to understand the problem and to identify requirements for the design of a computational solution in this context. As a result, the problem of violence against children is characterized in a socially-aware manner: 58 stakeholders were identified in the problem domain, which led to an analysis of 60 challenges of the violence impact and of 31 proposals of solutions were mapped to face these challenges. Stakeholder’s values in the fight against violence context were identified, which enabled the identification of 43 value-oriented requirements for potential technological solutions for the context.
Abranches, C. (2015). A criança, o adolescente e a violência. Residência Pediátrica, 5(3).
Baranauskas, M. C. C., Pereira, R., & Bonacin, R. (2023). Socially Aware Systems Design: a perspective towards technology-society coupling. AIS Transactions on Human-Computer Interaction, 15(1), (to appear).
Baranauskas, M. C. C. (2021). Being socially aware in technology design. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pages 1–2.
Baranauskas, M. C. C., Martins, M. C., and Valente, J. A. (2013). Codesign de Redes Digitais: tecnologia e educação a serviço da inclusão social. Penso Editora.
Baranauskas, M. C. C., Souza, C. d., and Pereira, R. (2015). I grandihc-br—grand research challenges in human-computer interaction in brazil. Human-Computer Interaction Special Committee (CEIHC) of the Brazilian Computer Society (SBC).
Becker, C., Engels, G., Feenberg, A., Ferrario, M. A., and Fitzpatrick, G. (2019). Values in computing (dagstuhl seminar 19291). In Dagstuhl Reports, volume 9. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
Boscarioli, C., de Araujo, R. M., Maciel, R. S., Neto, V. V. G., Oquendo, F., Nakagawa, E. Y., Bernardini, F. C., Viterbo, J., Vianna, D., Martins, C. B., et al. (2017). I grandsi-br. Sociedade Brasileira de Computação.
Bowler, L., Knobel, C., and Mattern, E. (2015). From cyberbullying to well-being: A narrative-based participatory approach to values-oriented design for social media. Journal of the Association for Information Science and Technology, 66(6):1274–1293.
Cheng, A.-S. and Fleischmann, K. R. (2010). Developing a meta-inventory of human values. In Proceedings of the American Society for Information Science and Technology, 47(1):1–10.
Childhood, B. (2020). Relatório de atividades 2020. Technical report, Childhood Brasil.
da Silva Júnior, D. P., Baranauskas, M. C. C., and Pereira, R. (2022). A socially-aware perspective to understand and fight violence against children and adolescents. In Anais do III Workshop sobre as Implicações da Computação na Sociedade, pages 26–39. SBC.
Ferrari, B., da Silva Junior, D. P., Oliveira, C. M., Ortiz, J. S., & Pereira, R. (2020). Socially Aware Design of Games: an early workshop for game designers. Journal on Interactive Systems, 11(1), 92-109.
Flanagan, M., Howe, D. C., and Nissenbaum, H. (2005). Values at play: Design tradeoffs in socially-oriented game design. In Proceedings of the SIGCHI conference on human factors in computing systems, pages 751–760.
Friedman, B., Smith, I., H. Kahn, P., Consolvo, S., and Selawski, J. (2006). Development of a privacy addendum for open source licenses: Value sensitive design in industry. In UbiComp 2006: Ubiquitous Computing: 8th International Conference, UbiComp 2006 Orange County, CA, USA, September 17-21, 2006 Proceedings 8, pages 194– 211. Springer.
Gonçalves, F. M., Prado, A. B., and Baranauskas, M. C. C. (2020). Opendesign: Analyzing deliberation and rationale in an exploratory case study. In ICEIS (2), pages 511–522.
Hall, E. T. (1960). The silent language in overseas business. Harvard business review, 38(3):87–96.
Himi, S. T., Gomasta, S. S., Monalisa, N. T., and Islam, M. E. (2020). A framework on deep learning-based indoor child exploitation alert system. In 2020 IEEE International Symposium on Technology and Society (ISTAS), pages 497– 500. IEEE.
Hinduja, S. and Patchin, J. W. (2021). Digital dating abuse among a national sample of us youth. Journal of Interpersonal Violence, 36(23-24):11088–11108.
Iivari, N., Ventä-Olkkonen, L., Sharma, S., Molin-Juustila, T., and Kinnunen, E. (2021). Chi against bullying: Taking stock of the past and envisioning the future. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pages 1–17.
Lazar, J., Feng, J. H., and Hochheiser, H. (2017). Research methods in human-computer interaction. Morgan Kaufmann.
Liu, K. (2000). Semiotics in information systems engineering. Cambridge University Press.
Neves, A. S., de Castro, G. B., Hayeck, C. M., and Cury, D. G. (2010). Abuso sexual contra a criança e o adolescente: reflexões interdisciplinares. Temas em psicologia, 18(1):99–111.
Organization, W. H. et al. (2020). Global status report on preventing violence against children 2020.
Paim, P., García, L. S., and Pereira, E. G. (2020). No to violence against any woman! requirements for inclusive mobile applications to denounce domestic violence. In Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems, pages 1–6.
Peirce, C. S. (1955). Philosophical writings of Peirce, volume 217. Courier Corporation.
Pereira, R. and Baranauskas, M. C. C. (2014). Value pie: a culturally informed conceptual scheme for understanding values in design. In Human-Computer Interaction. Theories, Methods, and Tools: 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I 16, pages 122–133. Springer.
Pereira, R. and Baranauskas, M. C. C. (2015). A value-oriented and culturally informed approach to the design of interactive systems. International Journal of Human-Computer Studies, 80:66–82.
Pereira, R., Baranauskas, M. C. C., and Liu, K. (2018). An essay on human values in hci. Journal on Interactive Systems, 9(1).
Pereira, R., Buchdid, S. B., and Baranauskas, M. C. C. (2012). Keeping values in mind-artifacts for a value-oriented and culturally informed design. In ICEIS (3), pages 25–34.
Pereira, R., de Miranda, L. C., Baranauskas, M. C. C., Piccolo, L. S. G., Almeida, L. D. A., and dos Reis, J. C. (2011). Interaction design of social software: clarifying requirements through a culturally aware artifact. In International Conference on Information Society (i-Society 2011), pages 293–298. IEEE.
Perry, R. B. (1926). General theory of value: Its meaning and basic principles construed in terms of interest. Longmans, Green.
Piccolo, L. S. and Pereira, R. (2019). Culture-based artefacts to inform ict design: foundations and practice. AI & SOCIETY, 34:437–453.
Platt, V. B., Back, I. d. C., Hauschild, D. B., and Guedert, J. M. (2018). Sexual violence against children: authors, victims and consequences. Ciencia & saude coletiva, 23:1019–1031.
Preece, J., Sharp, H., & Rogers, Y. (2015). Interaction design: beyond human-computer interaction. John Wiley & Sons.
Reichenheim, M. E., Hasselmann, M. H., and Moraes, C. L. (1999). Conseqüências da violência familiar na saúde da criança e do adolescente: contribuições para a elaboração de propostas de ação. Ciência & Saúde Coletiva, 4:109– 121.
Salerno-Ferraro, A. C., Erentzen, C., and Schuller, R. A. (2022). Young women’s experiences with technologyfacilitated sexual violence from male strangers. Journal of interpersonal violence, 37(19-20):NP17860–NP17885.
Sanoubari, E., Muñoz Cardona, J. E., Mahdi, H., Young, J. E., Houston, A., and Dautenhahn, K. (2021). Robots, bullies and stories: a remote co-design study with children. In Interaction design and children, pages 171–182.
Schwartz, S. H. (1994). Are there universal aspects in the structure and contents of human values? Journal of social issues, 50(4):19–45.
Stamper, R. (1993). A semiotic theory of information and information systems. In Invited papers for the ICL/University of Newcastle Seminar on Information.
Stamper, R., Liu, K., Hafkamp, M., & Ades, Y. (2000). Understanding the roles of signs and norms in organizations-a semiotic approach to information systems design. Behaviour & information technology, 19(1), 15-27.
Sultana, S., Pritha, S. T., Tasnim, R., Das, A., Akter, R., Hasan, S., Alam, S. R., Kabir, M. A., and Ahmed, S. I. (2022). ‘shishushurokkha’: A transformative justice approach for combating child sexual abuse in bangladesh. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, pages 1–23.
Trajano, R. K. N., Lyra, C. V. V., Goes, T. Y., Gomes, A. C. A., et al. (2021). Comparativo de casos de violência sexual contra criança e adolescente no período 2018-2020. Research, Society and Development, 10(1):e11710111384– e11710111384.
Van Mechelen, M., Baykal, G. E., Dindler, C., Eriksson, E., and Iversen, O. S. (2020). 18 years of ethics in child computer interaction research: A systematic literature review. In Proceedings of the interaction design and children conference, pages 161–183.
Verplanken, B. and Holland, R. W. (2002). Motivated decision making: effects of activation and self-centrality of values on choices and behavior. Journal of personality and social psychology, 82(3):434.
Winkler, T. and Spiekermann, S. (2021). Twenty years of value sensitive design: a review of methodological practices in vsd projects. Ethics and Information Technology, 23:17–21.
Yarosh, S., Radu, I., Hunter, S., and Rosenbaum, E. (2011). Examining values: an analysis of nine years of idc research. In Proceedings of the 10th International Conference on Interaction Design and Children, pages 136–144.
How to Cite
Copyright (c) 2023 Deógenes Pereira da Silva Junior, M. Cecília C. Baranauskas, Roberto Pereira
This work is licensed under a Creative Commons Attribution 4.0 International License.
JIS is free of charges for both authors and readers, and all papers published by JIS follow the Creative Commons Attribution 4.0 International (CC BY 4.0) license.