O Uso de Dados de Saúde Para o Ajuste Dinâmico de Dificuldade em Jogos Sérios
Abstract
The use of Dynamic Difficulty Adjustment (DDA) has been implemented to enhance player retention by balancing the difficulty level of a game. However, when it comes to serious games, issues regarding the utilization of patient data by these algorithms arise. This paper aims to contribute to this discussion by presenting a modular proposal which addresses these specific concerns, based on the MAPE-K model. Additionally, a case study is presented, demonstrating the development process of the proposed approach within the context of a telerehabilitation game for patients.References
American College of Sports Medicine (2021). ACSM’s Guidelines for Exercise Testing and Prescription. Wolters Kluwer, 11 edition.
Dörner, R., Göbel, S., Effelsberg, W., and Wiemeyer, J., editors (2016). Serious Games: Foundations, Concepts and Practice. Springer International Publishing.
Fox, S. M., Naughton, J. P., and Haskell, W. L. (1971). Physical activity and the prevention of coronary heart disease. Ann Clin Res, 3(6):404–432.
Seyderhelm, A. J. A. and Blackmore, K. (2021). Systematic review of dynamic difficulty adaption for serious games. SSRN Electronic Journal.
Silva, A. d. S. d., Valenciano, P. J., and Fujisawa, D. S. (2017). Atividade lúdica na fisioterapia em pediatria: Revisão de literatura. RBEE, 23:623 – 636.
Souza, C. H. R. (2022). Exergame distribuído com cicloergômetro para a reabilitação de pacientes e geração de engajamento em contextos de telerreabilitação. Master’s thesis, Universidade Federal de Goiás, Goiânia.
Souza, C. H. R., de Oliveira, D. M., do Nascimento, D. F., Berretta, L. d. O., and de Carvalho, S. T. (2022). A serious games and game elements based approach for patient telerehabilitation contexts. Journal on Interactive Systems, 13(1):179–191.
Streicher, A. and Smeddinck, J. D. (2016). Personalized and adaptive serious games. In Entertainment Computing and Serious Games, pages 332–377. Springer.
Weyns, D. (2021). An Introduction to Self-Adaptive Systems. John Wiley & Sins Ltd.
Dörner, R., Göbel, S., Effelsberg, W., and Wiemeyer, J., editors (2016). Serious Games: Foundations, Concepts and Practice. Springer International Publishing.
Fox, S. M., Naughton, J. P., and Haskell, W. L. (1971). Physical activity and the prevention of coronary heart disease. Ann Clin Res, 3(6):404–432.
Seyderhelm, A. J. A. and Blackmore, K. (2021). Systematic review of dynamic difficulty adaption for serious games. SSRN Electronic Journal.
Silva, A. d. S. d., Valenciano, P. J., and Fujisawa, D. S. (2017). Atividade lúdica na fisioterapia em pediatria: Revisão de literatura. RBEE, 23:623 – 636.
Souza, C. H. R. (2022). Exergame distribuído com cicloergômetro para a reabilitação de pacientes e geração de engajamento em contextos de telerreabilitação. Master’s thesis, Universidade Federal de Goiás, Goiânia.
Souza, C. H. R., de Oliveira, D. M., do Nascimento, D. F., Berretta, L. d. O., and de Carvalho, S. T. (2022). A serious games and game elements based approach for patient telerehabilitation contexts. Journal on Interactive Systems, 13(1):179–191.
Streicher, A. and Smeddinck, J. D. (2016). Personalized and adaptive serious games. In Entertainment Computing and Serious Games, pages 332–377. Springer.
Weyns, D. (2021). An Introduction to Self-Adaptive Systems. John Wiley & Sins Ltd.
Published
2023-06-27
How to Cite
SOUZA, Carlos Henrique R.; OLIVEIRA, Saulo S. de; BERRETTA, Luciana de O.; CARVALHO, Sérgio T. de.
O Uso de Dados de Saúde Para o Ajuste Dinâmico de Dificuldade em Jogos Sérios. In: BRAZILIAN SYMPOSIUM ON COMPUTING APPLIED TO HEALTH (SBCAS), 23. , 2023, São Paulo/SP.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 479-484.
ISSN 2763-8952.
DOI: https://doi.org/10.5753/sbcas.2023.229632.
