Gamificação aplicada ao ensino e aprendizagem de Engenharia de Software: Um mapeamento sistemático

  • Matheus Altomar Universidade Federal de Juiz de Fora
  • Filipe Furtado Juiz de Fora Federal University
  • Alessandreia Marta de Oliveira Julio Universidade Federal de Juiz de Fora
  • Felipe Cazetta Universidade Federal de Juiz de Fora
  • Leonardo Silva Universidade Federal de Juiz de Fora

Resumo


A gamificação é considerada um recurso útil em diversas áreas. Particularmente, entre seus objetivos na educação estão a redução da evasão e o aumento da motivação nas disciplinas e no curso. Por outro lado, muitas das tarefas da disciplina de Engenharia de Software são demoradas e podem, às vezes, ser consideradas repetitivas pelos alunos. Diante disso, este artigo descreve um mapeamento sistemático sobre a aplicação da gamificação no ensino e aprendizagem de Engenharia de Software. As 17 publicações resultantes foram utilizadas para responder às questões de pesquisa propostas e mostraram que a gamificação tem resultados positivos quando aplicada na disciplina de Engenharia de Software.
Palavras-chave: Engajamento escolar, Motivação do aluno, Ensino de Engenharia de Software, Evasão do curso de informática, Gamificação

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Publicado
24/11/2020
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ALTOMAR, Matheus; FURTADO, Filipe; JULIO, Alessandreia Marta de Oliveira; CAZETTA, Felipe; SILVA, Leonardo. Gamificação aplicada ao ensino e aprendizagem de Engenharia de Software: Um mapeamento sistemático. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 31. , 2020, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 352-361. DOI: https://doi.org/10.5753/cbie.sbie.2020.352.