The effects of social gamification on student performance during the Covid-19 quarantine

  • Isabelle Melo do Nascimento Federal University of Paraiba
  • José Rocha do Amaral Neto Federal University of Paraiba
  • Luiz Oliveira da Silva Junior Federal University of Paraiba
  • Thaíse Kelly de Lima Costa Federal University of Paraiba
  • Wilk Oliveira University of São Paulo https://orcid.org/0000-0003-3928-6520

Abstract


Emergency remote teaching made teachers change their pedagogical practices, impacting students' social interactions. As a result, there was a need to apply new teaching techniques in order to rescue this interaction. In this sense, social gamification is a possibility, as it seeks to present only gamification elements that tend to impact social interaction. Therefore, we carried out a study with nine undergraduate students, seeking to identify the effects of social gamification on student performance. The results showed that this strategy alone is not enough to positively impact the user experience, making room for other types of gamification design.

Keywords: Remote Learning, Covid-19, Performance, Social Gamification, Quantitative Analysis

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Published
2021-11-22
NASCIMENTO, Isabelle Melo do; AMARAL NETO, José Rocha do; SILVA JUNIOR, Luiz Oliveira da; COSTA, Thaíse Kelly de Lima; OLIVEIRA, Wilk. The effects of social gamification on student performance during the Covid-19 quarantine. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 32. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 338-349. DOI: https://doi.org/10.5753/sbie.2021.218186.