Ensino de Programação e Pensamento Computacional Utilizando Realidade Virtual, Realidade Aumentada e Jogos: Um Mapeamento Sistemático da Literatura

  • Paulo André Pimenta Aragão USP
  • Gustavo Martins Nunes Avellar USP
  • Ellen Francine Barbosa USP

Resumo


O ensino de programação e pensamento computacional utilizando tecnologias como Realidade Virtual (RV) e Realidade Aumentada (RA), ganhou destaque, especialmente no Ensino Básico. Além disso, elementos de jogos e aspectos colaborativos também são explorados para aprimorar o processo de ensino-aprendizagem. A partir dos resultados deste mapeamento sistemático, não foi possível observar o uso em conjunto de RV e aspectos colaborativos. Além disso, os tópicos de programação abrangidos pelos estudos analisados são principalmente introdutórios. Por fim, os jogos sérios são comumente utilizados para o ensino de programação e pensamento computacional.

Referências

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Publicado
06/11/2023
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ARAGÃO, Paulo André Pimenta; AVELLAR, Gustavo Martins Nunes; BARBOSA, Ellen Francine. Ensino de Programação e Pensamento Computacional Utilizando Realidade Virtual, Realidade Aumentada e Jogos: Um Mapeamento Sistemático da Literatura. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 34. , 2023, Passo Fundo/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 800-812. DOI: https://doi.org/10.5753/sbie.2023.234858.