Development of a serious game for teaching about accessibility challenges in the urban context

Abstract


The search for solutions that help with the lack of accessibility in urban areas has gained ground in research in recent years, including for the dissemination of information on the topic. Serious games, which are applications that allow dealing with social issues from a virtual environment, were then considered to achieve this objective, promoting education about the challenges of urban mobility. The present work aims to present a serious game developed to simulate and serve as a complementary tool in schools and environments that encourage this type of theme, in a practical and accessible way. The objective is to improve the player's understanding of the lack of accessibility for wheelchair-dependent people. The development of this work contributes to the perception of the use of digital games for more reliable learning on the subject, in addition to facilitating the use of games in new applications that are still little explored.
Keywords: Serious game, accessibillity, education

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Published
2024-11-04
ALMEIDA, Eduardo Antonio Comerão Stecca; FEITOSA, Juliana da Costa; BREGA, José Remo Ferreira. Development of a serious game for teaching about accessibility challenges in the urban context. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 2673-2682. DOI: https://doi.org/10.5753/sbie.2024.244442.