Game to Assist in Learning Mathematical Operations Using an Abacus and Computer Vision

  • Caio Roberto Schossland Gripp Federal University of Santa Catarina
  • Elisa Maria da Silva Federal University of Santa Catarina
  • João Vitor Lopes Ávila Federal University of Santa Catarina
  • Maria Luísa da Costa Bornhausen Federal University of Santa Catarina
  • Valdomiro Botelho Junior Federal University of Santa Catarina
  • Vitor Gabriel Aléssio Nogara Federal University of Santa Catarina
  • Benjamin Grando Moreira Federal University of Santa Catarina https://orcid.org/0000-0002-0339-4012
  • Lucas Leandro Nesi Federal University of Santa Catarina https://orcid.org/0000-0001-8874-1839

Abstract


Logical reasoning, critical thinking, and problem-solving are some of the skills developed through the study of mathematics. Despite its advantages, learning this subject often proves to be unmotivating in schools, especially for children. Therefore, this article presents the Enchanted Abacus game: an interactive way to teach these skills using a physical interface. The premise of the game is to integrate a physical abacus with computer vision, allowing the user to progress in the game as they solve presented mathematical operations. Experiments have shown the technical feasibility of the Ábaco Encantado, and aspects of the prototype are presented.
Keywords: Educational Game, Abacus, Computer Vision

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Published
2024-11-04
GRIPP, Caio Roberto Schossland; SILVA, Elisa Maria da; ÁVILA, João Vitor Lopes; BORNHAUSEN, Maria Luísa da Costa; BOTELHO JUNIOR, Valdomiro; NOGARA, Vitor Gabriel Aléssio; MOREIRA, Benjamin Grando; NESI, Lucas Leandro. Game to Assist in Learning Mathematical Operations Using an Abacus and Computer Vision. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 2713-2720. DOI: https://doi.org/10.5753/sbie.2024.244611.